forked from 0ad/0ad
90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "simulation2/system/Component.h"
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#include "ICmpVision.h"
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class CCmpVision : public ICmpVision
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{
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public:
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static void ClassInit(CComponentManager& UNUSED(componentManager))
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{
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}
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DEFAULT_COMPONENT_ALLOCATOR(Vision)
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// Template state:
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entity_pos_t m_Range;
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bool m_RetainInFog;
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bool m_AlwaysVisible;
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static std::string GetSchema()
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{
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return
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"<element name='Range'>"
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"<data type='nonNegativeInteger'/>"
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"</element>"
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"<element name='RetainInFog'>"
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"<data type='boolean'/>"
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"</element>"
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"<element name='AlwaysVisible'>"
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"<data type='boolean'/>"
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"</element>";
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}
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virtual void Init(const CParamNode& paramNode)
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{
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m_Range = paramNode.GetChild("Range").ToFixed();
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m_RetainInFog = paramNode.GetChild("RetainInFog").ToBool();
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m_AlwaysVisible = paramNode.GetChild("AlwaysVisible").ToBool();
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}
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virtual void Deinit()
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{
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}
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virtual void Serialize(ISerializer& UNUSED(serialize))
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{
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// No dynamic state to serialize
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}
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virtual void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize))
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{
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Init(paramNode);
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}
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virtual entity_pos_t GetRange()
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{
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return m_Range;
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}
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virtual bool GetRetainInFog()
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{
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return m_RetainInFog;
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}
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virtual bool GetAlwaysVisible()
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{
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return m_AlwaysVisible;
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}
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};
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REGISTER_COMPONENT_TYPE(Vision)
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