..
gaia
Dead tree entity.
2011-11-25 09:07:34 +00:00
other
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
special
Tweak build limits to match what b48c35c512
attempted to set them to
2011-10-23 21:07:27 +00:00
structures
Fixed an error in the plumed conical helm.
2011-11-29 14:47:46 +00:00
units
Fixed an error in the plumed conical helm.
2011-11-29 14:47:46 +00:00
template_entity_full.xml
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
template_entity_quasi.xml
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia_flora_bush.xml
Adds a new class, ForestPlant
2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
template_gaia_flora.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral_slabs.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia_geo_rock_slabs.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia_geo_rock.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia_geo.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia_ruins.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia_treasure.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_gaia.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml
Updating the foundation actors and meshes, and dirt decals.
2011-11-26 05:08:32 +00:00
template_structure_civic_house.xml
Removes ConquestCritical class from certain non unit-producing structures.
2011-10-01 17:29:09 +00:00
template_structure_civic_temple.xml
Updating the foundation actors and meshes, and dirt decals.
2011-11-26 05:08:32 +00:00
template_structure_civic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml
projectiles speeds.
2011-10-28 03:23:19 +00:00
template_structure_defense_wall_gate.xml
Removes ConquestCritical class from certain non unit-producing structures.
2011-10-01 17:29:09 +00:00
template_structure_defense_wall_tower.xml
projectiles speeds.
2011-10-28 03:23:19 +00:00
template_structure_defense_wall.xml
Removes ConquestCritical class from certain non unit-producing structures.
2011-10-01 17:29:09 +00:00
template_structure_economic_farmstead.xml
Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
2011-11-13 12:16:46 +00:00
template_structure_economic_market.xml
Barter. Closes #23 .
2011-11-24 15:43:32 +00:00
template_structure_economic_mill.xml
#Fixed Celt temple prop point.
2011-11-21 01:55:44 +00:00
template_structure_economic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_structure_military_barracks.xml
Updating the foundation actors and meshes, and dirt decals.
2011-11-26 05:08:32 +00:00
template_structure_military_dock.xml
Lowered TerritoryDecay from 20 to 5 (hps).
2011-08-21 05:06:05 +00:00
template_structure_military_embassy.xml
Updating the foundation actors and meshes, and dirt decals.
2011-11-26 05:08:32 +00:00
template_structure_military_fortress.xml
Updating the foundation actors and meshes, and dirt decals.
2011-11-26 05:08:32 +00:00
template_structure_military.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml
Territory demo map.
2011-08-03 01:24:06 +00:00
template_structure_resource_field.xml
Hotfix for broken field selection boxes. Closes #1030 .
2011-11-25 17:01:19 +00:00
template_structure_resource.xml
Removes ConquestCritical class from certain non unit-producing structures.
2011-10-01 17:29:09 +00:00
template_structure_special.xml
This was SVN commit r10322.
2011-09-26 02:15:19 +00:00
template_structure.xml
Lowered TerritoryDecay from 20 to 5 (hps).
2011-08-21 05:06:05 +00:00
template_unit_cavalry_melee_spearman.xml
Fixed an error in the plumed conical helm.
2011-11-29 14:47:46 +00:00
template_unit_cavalry_melee_swordsman.xml
Fixed an error in the plumed conical helm.
2011-11-29 14:47:46 +00:00
template_unit_cavalry_melee.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_cavalry_ranged_archer.xml
Fixed an error in the plumed conical helm.
2011-11-29 14:47:46 +00:00
template_unit_cavalry_ranged_javelinist.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_cavalry_ranged.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_cavalry.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_champion_cavalry_javelinist.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_champion_cavalry_spearman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_champion_cavalry_swordsman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_champion_cavalry.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_champion_infantry_javelinist.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_champion_infantry_pikeman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_champion_infantry_spearman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_champion_infantry_swordsman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_champion_infantry.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_champion_ranged.xml
Champion FIXES commit.
2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_champion.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_breed_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_fish.xml
Fix XML formatting
2011-11-12 22:26:01 +00:00
template_unit_fauna_herd_domestic.xml
Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971 .
2011-09-27 18:03:58 +00:00
template_unit_fauna_herd.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_aggressive.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_whale.xml
Fix XML formatting
2011-11-12 22:26:01 +00:00
template_unit_fauna_hunt.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_hero_cavalry_javelinist.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_hero_cavalry_spearman.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_hero_cavalry_swordsman.xml
Continued unit balancing. Edited actor projectiles animation times, etc.
2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_hero_infantry_javelinist.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_hero_infantry_pikeman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_hero_infantry_spearman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_hero_infantry_swordsman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_hero_infantry.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_hero_ranged.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_hero.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_infantry_melee_spearman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_infantry_melee_swordsman.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_infantry_melee.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_infantry_ranged_archer.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_infantry_ranged_javelinist.xml
Agrianian Peltasts.
2011-11-22 03:14:27 +00:00
template_unit_infantry_ranged_slinger.xml
Actor updates trying to get Persian War elephant to use the running animation, with no success.
2011-11-18 21:27:18 +00:00
template_unit_infantry_ranged.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_infantry.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_mechanical_ship_bireme.xml
Tweaked ship health and Super Dock health.
2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_fishing.xml
Preliminary work on Roman units.
2011-08-17 07:23:54 +00:00
template_unit_mechanical_ship_merchant.xml
Tweaked ship health and Super Dock health.
2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_quinquereme.xml
Tweaked ship health and Super Dock health.
2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_trireme.xml
Tweaked ship health and Super Dock health.
2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship.xml
This was SVN commit r10228.
2011-09-08 09:13:54 +00:00
template_unit_mechanical_siege_ballista.xml
Scorpio tweaks
2011-09-10 20:17:24 +00:00
template_unit_mechanical_siege_onager.xml
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
template_unit_mechanical_siege_ram.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_mechanical_siege_tower.xml
Beefed walking speeds.
2011-08-07 06:17:59 +00:00
template_unit_mechanical_siege.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_mechanical.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_support_female_citizen.xml
Moar unit tweaks.
2011-11-09 00:44:40 +00:00
template_unit_support_healer.xml
Add 'Not implemented yet' note to healer tooltips.
2011-10-01 05:03:23 +00:00
template_unit_support_slave.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_support_trader.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_support.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00