0ad/binaries/data/mods/public/shaders/arb
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
..
model_common.fp Add support for specular materials. 2012-04-08 15:55:06 +00:00
model_common.vp Add support for specular materials. 2012-04-08 15:55:06 +00:00
model_common.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
model_solid_player.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
model_solid_tex.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
model_solid.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlayline.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlayline.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlayline.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle_solid.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid_color.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid_tex.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid_tex.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_base.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_blend.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_common.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_common.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_decal.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00