0ad/binaries/data/mods/public/shaders/glsl
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
..
gui_add.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_add.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_add.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.vs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.fs Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.vs GLSL text support 2012-02-15 21:53:13 +00:00
gui_text.xml GLSL text support 2012-02-15 21:53:13 +00:00
model_common.fs Add support for specular materials. 2012-04-08 15:55:06 +00:00
model_common.vs Add support for specular materials. 2012-04-08 15:55:06 +00:00
model_common.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
model_solid_player.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
model_solid_tex.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
model_solid.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
particle_solid.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.fs GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.vs GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
particle.xml GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
solid_player.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
solid_tex.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
solid.fs Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_base.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_blend.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
terrain_common.fs Add support for specular materials. 2012-04-08 15:55:06 +00:00
terrain_common.vs Add support for specular materials. 2012-04-08 15:55:06 +00:00
terrain_decal.xml Improve Android compatibility. 2012-02-25 17:29:27 +00:00
water_high.fs Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
water_high.vs Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
water_high.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00