0ad/binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml
Enrique 532c9dce3e brit_civic_centre, celt_barracks and brit_crannog upgrade
added non-transparency with AO material and non-transparency-parallax-ao
material

This was SVN commit r13832.
2013-09-13 18:46:33 +00:00

56 lines
2.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<BuildingAI>
<DefaultArrowCount>3</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<BuildRestrictions>
<Territory>own ally neutral</Territory>
<PlacementType>shore</PlacementType>
<Category>Dock</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="15.5"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>3800</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Island Settlement</GenericName>
<Civ>brit</Civ>
<Classes datatype="tokens">Naval</Classes>
<Tooltip>Increase population limit and defend waterways</Tooltip>
<SpecificName>Crannog</SpecificName>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="29.0" depth="29.0"/>
</Obstruction>
<Position>
<Floating>true</Floating>
</Position>
<ProductionQueue>
<Entities datatype="tokens">
units/brit_infantry_spearman_b
units/brit_infantry_slinger_b
units/brit_cavalry_javelinist_b
units/{civ}_ship_fishing
units/{civ}_ship_merchant
units/brit_ship_trireme
</Entities>
</ProductionQueue>
<RallyPointRenderer>
<LinePassabilityClass>ship</LinePassabilityClass>
</RallyPointRenderer>
<ResourceDropsite>
<Types>food wood stone metal</Types>
</ResourceDropsite>
<VisualActor>
<Actor>structures/britons/crannog.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>