0ad/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
Mythos_Ruler 5f78bb7318 For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.

This was SVN commit r13494.
2013-06-21 00:14:00 +00:00

39 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>100</wood>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="28.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Castra</SpecificName>
<History>Romans specialised in the building of military camps and forts. A few of them still survive.</History>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/rome_infantry_swordsman_b
units/rome_infantry_spearman_a
units/rome_infantry_javelinist_b
units/rome_champion_infantry_barracks
units/rome_cavalry_spearman_b
units/rome_champion_cavalry_barracks
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/romans/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>