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interfaces
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
tests
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Fix tests. Refs #1807.
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2013-04-14 00:52:00 +00:00 |
AIInterface.js
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AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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2013-03-05 22:52:48 +00:00 |
AIProxy.js
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
Armour.js
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
Attack.js
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Add technology support for ranged unit spread
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2013-03-04 21:52:44 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Barter.js
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Summary screen: separate barter info for each resource
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2012-08-12 09:12:06 +00:00 |
BattleDetection.js
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Don't use Number, parseInt, etc. per coding conventions (use the +operator instead)
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2013-02-24 00:25:13 +00:00 |
Builder.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
BuildingAI.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
BuildRestrictions.js
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Bloody dead camel.
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2013-05-19 08:19:16 +00:00 |
Cost.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
EndGameManager.js
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Adjust diplomacy according to irc discussion. Refs #7.
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2012-11-05 20:16:35 +00:00 |
EntityLimits.js
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Bloody dead camel.
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2013-05-19 08:19:16 +00:00 |
Formation.js
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Fix error caused by unit dying while attacking.
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2012-12-02 22:02:36 +00:00 |
Foundation.js
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Allow setting rally points for foundations. Patch by Josh. Fixes #902.
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2013-05-02 20:29:22 +00:00 |
GarrisonHolder.js
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Pause production if the producing entity is garrisoned. Fixes #1931.
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2013-05-21 23:01:53 +00:00 |
Gate.js
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Gates now handle allies made using diplomacy.
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2013-04-18 18:18:34 +00:00 |
GuiInterface.js
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var-fare
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2013-05-12 22:28:02 +00:00 |
Heal.js
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Small cleanup.
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2013-05-21 23:50:42 +00:00 |
Health.js
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Adds player color to rubble entities, thanks to ericb for the patch, fixes #1887
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2013-04-05 02:52:01 +00:00 |
Identity.js
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Adds notification tooltips for building placement, fixes #921.
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2013-02-24 00:12:41 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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Trade. Closes #30.
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2012-03-08 20:42:28 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Pack.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
Player.js
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Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807.
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2013-04-14 00:34:14 +00:00 |
PlayerManager.js
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var-fare
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2013-05-12 22:28:02 +00:00 |
ProductionQueue.js
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Pause production if the producing entity is garrisoned. Fixes #1931.
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2013-05-21 23:01:53 +00:00 |
Promotion.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
RallyPoint.js
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
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2013-03-13 20:44:48 +00:00 |
ResourceSupply.js
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831.
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2013-02-03 23:49:49 +00:00 |
StatusBars.js
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
TechnologyManager.js
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Check if one of the technologies in a pair is already in progress. Fixes #1820.
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2013-05-05 13:54:00 +00:00 |
TechnologyTemplateManager.js
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var-fare
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2013-05-12 22:28:02 +00:00 |
TerritoryDecay.js
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Make technology code cleaner with helper functions. Refs #1692.
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2013-01-08 00:00:21 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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Rounds trader gain to avoid fractions with garrisoned traders in a merchant ship, patch by Markus, fixes #1954
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2013-06-01 21:28:31 +00:00 |
TrainingRestrictions.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
UnitAI.js
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Check if a building is already at full health when trying to repair it. Fixes #1930.
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2013-05-21 23:45:20 +00:00 |
UnitMotionFlying.js
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New Year's clean-up.
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2013-01-01 18:33:53 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |