0ad/binaries/data/mods/public/art/textures
leper be2f0e69fc Make the modmod standalone.
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.

This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
..
animated/water Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
cursors Make the modmod standalone. 2014-08-25 16:38:54 +00:00
heightmaps A new skirmish map. 2014-05-26 04:23:10 +00:00
misc Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
particles Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled. 2014-04-26 22:49:33 +00:00
selection Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
skies Brit War Dog nerf. 2012-11-10 19:14:16 +00:00
skins New Iberian tower models 2014-08-18 19:30:56 +00:00
terrain Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
ui Make the modmod standalone. 2014-08-25 16:38:54 +00:00
texture.rnc Adds Relax NG Compact syntax grammars for most of the XML formats in the engine. 2014-06-17 03:31:40 +00:00
texture.rng Adds Relax NG Compact syntax grammars for most of the XML formats in the engine. 2014-06-17 03:31:40 +00:00
textures.xml Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00