..
bloom.fs
Bloom shader rewrite.
2013-01-14 16:57:09 +00:00
bloom.xml
Some attempts to fix GLES build in smooth LOS and post proc manager.
2013-11-12 01:30:17 +00:00
dof.fs
Postproc manager
2012-10-15 10:34:23 +00:00
dof.xml
Postproc manager
2012-10-15 10:34:23 +00:00
foreground_overlay.fs
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
foreground_overlay.vs
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
foreground_overlay.xml
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
gui_add.fs
gui_add.vs
gui_add.xml
gui_basic.fs
gui_basic.vs
gui_basic.xml
gui_grayscale.fs
gui_grayscale.vs
gui_grayscale.xml
gui_solid.fs
gui_solid.vs
gui_solid.xml
gui_text.fs
gui_text.vs
GLSL text support
2012-02-15 21:53:13 +00:00
gui_text.xml
GLSL text support
2012-02-15 21:53:13 +00:00
hdr.fs
Bloom shader rewrite.
2013-01-14 16:57:09 +00:00
hdr.vs
Some attempts to fix GLES build in smooth LOS and post proc manager.
2013-11-12 01:30:17 +00:00
hdr.xml
Postproc manager
2012-10-15 10:34:23 +00:00
hqdof.fs
Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit.
2012-10-26 05:25:50 +00:00
hqdof.xml
Added higher-quality DOF postproc filter.
2012-10-18 01:21:24 +00:00
los_interp.fs
smooth LOS
2012-08-06 22:38:42 +00:00
los_interp.vs
Some attempts to fix GLES build in smooth LOS and post proc manager.
2013-11-12 01:30:17 +00:00
los_interp.xml
smooth LOS
2012-08-06 22:38:42 +00:00
minimap.fs
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
minimap.vs
Partial fix of minimap rendering for GLES.
2013-11-12 01:31:52 +00:00
minimap.xml
Partial fix of minimap rendering for GLES.
2013-11-12 01:31:52 +00:00
model_common.fs
Fix shader errors with OpenGL ES
2013-11-02 22:58:38 +00:00
model_common.vs
Fix shader errors with OpenGL ES
2013-11-02 22:58:38 +00:00
model_common.xml
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
2012-10-29 13:20:21 +00:00
model_solid_player.xml
Experimental GPU skinning.
2012-04-12 15:43:59 +00:00
model_solid_tex.xml
Experimental GPU skinning.
2012-04-12 15:43:59 +00:00
model_solid.xml
Experimental GPU skinning.
2012-04-12 15:43:59 +00:00
model_water.fs
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00
model_water.vs
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00
model_water.xml
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00
model_waterfall.fs
eihrul's shadow filter patch, fixes ticket #1738 .
2012-12-03 19:34:43 +00:00
model_waterfall.vs
First attempt at adding waterfall splashes...
2012-09-17 12:22:21 +00:00
model_waterfall.xml
First attempt at adding waterfall splashes...
2012-09-17 12:22:21 +00:00
particle_solid.xml
GLES compatibility for particles and shadows.
2012-03-19 21:10:14 +00:00
particle.fs
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
2013-03-15 10:22:24 +00:00
particle.vs
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
2013-03-15 10:22:24 +00:00
particle.xml
GLES compatibility for particles and shadows.
2012-03-19 21:10:14 +00:00
sky.fs
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
sky.vs
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
sky.xml
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
solid_player.fs
Made silhouettes display correctly in the fog.
2012-11-18 12:34:42 +00:00
solid_tex.fs
Do alpha-testing earlier in ARB shaders, for performance.
2012-04-10 21:08:54 +00:00
solid.fs
Improve Android compatibility.
2012-02-25 17:29:27 +00:00
terrain_base.xml
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
terrain_blend.xml
Improve Android compatibility.
2012-02-25 17:29:27 +00:00
terrain_common.fs
Fix shader errors with OpenGL ES
2013-11-02 22:58:38 +00:00
terrain_common.vs
Fix shader errors with OpenGL ES
2013-11-02 22:58:38 +00:00
terrain_decal.xml
Improve Android compatibility.
2012-02-25 17:29:27 +00:00
water_high.fs
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00
water_high.vs
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
2013-04-27 12:20:42 +00:00
water_high.xml
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
2013-04-27 12:20:42 +00:00
waves.fs
Forgot the waves shader.
2012-10-31 18:54:10 +00:00
waves.vs
Forgot the waves shader.
2012-10-31 18:54:10 +00:00
waves.xml
Forgot the waves shader.
2012-10-31 18:54:10 +00:00