forked from 0ad/0ad
13 lines
195 B
GLSL
13 lines
195 B
GLSL
#version 110
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uniform vec4 colorAdd;
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uniform vec4 colorMul;
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uniform sampler2D tex;
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varying vec2 v_texcoord;
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void main()
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{
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gl_FragColor = (texture2D(tex, v_texcoord) + colorAdd) * colorMul;
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}
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