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interfaces
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Implements resource trickle. Allows decimal player resources. Fixes #2413.
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2014-01-31 12:01:49 +00:00 |
tests
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Refactor some formation code to let it make use of the prototypes
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2014-01-27 12:34:59 +00:00 |
AIInterface.js
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Fix asking for non-existing templates of killed units
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2014-01-18 20:56:21 +00:00 |
AIProxy.js
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Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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2014-01-22 03:11:19 +00:00 |
AlertRaiser.js
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fixes remaining town bell defects, closes #2353, patch by Itms
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2014-01-26 20:37:39 +00:00 |
Armour.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Attack.js
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Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
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2014-01-24 19:51:00 +00:00 |
AttackDetection.js
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Adds attacking player's name to attack notification messages.
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2013-10-06 22:07:55 +00:00 |
AuraManager.js
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AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
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2014-01-16 20:32:44 +00:00 |
Auras.js
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brit + cart hero auras + small code fixes
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2013-11-29 10:57:44 +00:00 |
Barter.js
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Summary screen: separate barter info for each resource
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2012-08-12 09:12:06 +00:00 |
BattleDetection.js
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Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372.
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2014-01-12 23:13:24 +00:00 |
Builder.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
BuildingAI.js
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Small cleanup.
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2013-12-03 01:01:12 +00:00 |
BuildRestrictions.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Cost.js
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Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
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2014-01-23 08:56:22 +00:00 |
EndGameManager.js
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"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
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2013-12-31 21:30:48 +00:00 |
EntityLimits.js
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define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
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2013-12-27 10:58:48 +00:00 |
Formation.js
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Fix scatter formation
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2014-01-29 14:01:21 +00:00 |
FormationAttack.js
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Let formations attack other formations (still without keeping their formation position though)
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2014-01-21 16:50:58 +00:00 |
Foundation.js
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Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
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2014-01-29 18:30:56 +00:00 |
GarrisonHolder.js
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keep work orders when in alert, patch by Itms, addresses #2353
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2014-01-26 18:01:29 +00:00 |
Gate.js
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Gates now handle allies made using diplomacy.
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2013-04-18 18:18:34 +00:00 |
Guard.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
GuiInterface.js
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small cleaning
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2014-01-25 19:58:59 +00:00 |
Heal.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Health.js
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brit + cart hero auras + small code fixes
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2013-11-29 10:57:44 +00:00 |
Identity.js
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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make loot tech aware + implement celt and gaul hero auras
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2013-11-29 12:13:37 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Pack.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
Player.js
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Add technologies cheat. Fixes #2072. Patch by boeseRaupe
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2014-01-31 15:30:16 +00:00 |
PlayerManager.js
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Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
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2013-11-26 18:33:42 +00:00 |
ProductionQueue.js
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Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
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2014-01-29 18:30:56 +00:00 |
Promotion.js
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
RallyPoint.js
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add missing protection to previous fix, fixes #1052
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2013-11-24 10:37:23 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
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2014-01-10 01:46:27 +00:00 |
ResourceSupply.js
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Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
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2014-01-15 00:04:25 +00:00 |
ResourceTrickle.js
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Checking if cmpPlayer is valid.
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2014-01-31 14:47:23 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
SkirmishReplacer.js
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
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2014-01-29 18:30:56 +00:00 |
StatusBars.js
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
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2013-07-30 06:04:53 +00:00 |
TechnologyManager.js
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Add technologies cheat. Fixes #2072. Patch by boeseRaupe
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2014-01-31 15:30:16 +00:00 |
TechnologyTemplateManager.js
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
TerritoryDecay.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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small cleaning
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2014-01-25 19:58:59 +00:00 |
TrainingRestrictions.js
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Fixes some erroneous documentation in EntityLimits.
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2013-10-06 03:13:46 +00:00 |
UnitAI.js
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Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
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2014-01-28 20:40:38 +00:00 |
UnitMotionFlying.js
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add dummy setspeed method to UnitMotionFlying
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2014-01-09 12:53:28 +00:00 |
ValueModificationManager.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |
Wonder.js
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fix tests + code style cleanup
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2013-12-29 10:01:39 +00:00 |