.. |
barracks_new.xml
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Tweaking destruction smoke for Barracks test.
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2012-02-18 01:51:42 +00:00 |
barracks.xml
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
civic_centre.xml
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"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
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2012-02-20 04:57:50 +00:00 |
civil_centre.xml
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
dock_new.xml
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New Celtic Dock. :) New Celtic waypoint banner.
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2010-10-04 06:43:20 +00:00 |
dock.xml
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
farmstead.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
fishing_boat.xml
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New Celt fishing boat. Hele fishing boat update.
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2011-02-26 22:52:58 +00:00 |
fortress_briton.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
fortress_gallic.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
homestead.xml
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Added destruction dust to a bunch of structures.
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2012-02-19 02:26:47 +00:00 |
house.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
hut.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
kennel.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
longhouse.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
market_new.xml
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testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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2010-10-15 04:29:08 +00:00 |
market_newer.xml
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#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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2010-10-19 10:04:33 +00:00 |
market_newest.xml
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This was SVN commit r11099.
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2012-02-19 02:38:21 +00:00 |
market.xml
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
merchant_ship.xml
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Celt warship and merchant ship updates. New Celt sail textures
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2011-02-20 14:40:15 +00:00 |
merchant.xml
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
mill.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
outpost.xml
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Giving all faction outposts projectile and garrison nodes
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2012-04-29 19:06:53 +00:00 |
plot_corral.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
rowboat.xml
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Celt warship and merchant ship updates. New Celt sail textures
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2011-02-20 14:40:15 +00:00 |
scout_tower.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
siege_ram.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
skiff.xml
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#New Celt ships.
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2010-11-23 02:54:38 +00:00 |
slope_wall_tower.xml
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Renaming the old celt wall files and new templates for them
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2012-04-20 22:27:17 +00:00 |
slope_wall.xml
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Renaming the old celt wall files and new templates for them
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2012-04-20 22:27:17 +00:00 |
small_stone_monument.xml
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Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
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2012-04-14 17:21:20 +00:00 |
special.xml
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Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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2010-10-17 01:34:15 +00:00 |
stone_monument.xml
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New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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2011-04-26 22:40:08 +00:00 |
tavern.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
temple.xml
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Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
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2012-03-15 07:33:30 +00:00 |
trireme.xml
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Hacked in some ship ranged attacks to play with.
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2010-10-29 22:18:25 +00:00 |
wall_gate.xml
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Celt Murus Gallicus wall, tower, and gate
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2012-04-01 16:36:38 +00:00 |
wall_long.xml
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Fixed errors when Celt walls die.
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2012-05-23 20:31:11 +00:00 |
wall_medium.xml
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Fixed errors when Celt walls die.
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2012-05-23 20:31:11 +00:00 |
wall_short.xml
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Fixed errors when Celt walls die.
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2012-05-23 20:31:11 +00:00 |
wall_tower.xml
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Celt Murus Gallicus wall, tower, and gate
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2012-04-01 16:36:38 +00:00 |
warship.xml
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Fixing up some garrison flag stuff and projectile stuff.
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2010-12-08 23:10:24 +00:00 |