forked from 0ad/0ad
Ykkrosh
6f9da85d9f
Switch to much quicker (and less comprehensive) per-turn hashing in multiplayer games. This was SVN commit r9036.
27 lines
751 B
JavaScript
27 lines
751 B
JavaScript
function Loot() {}
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Loot.prototype.Schema =
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"<optional>" +
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"<element name='xp'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='food'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='wood'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='stone'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='metal'><data type='nonNegativeInteger'/></element>" +
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"</optional>";
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/*
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* TODO: this all needs to be designed and implemented
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*/
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Loot.prototype.Serialize = null; // we have no dynamic state to save
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Engine.RegisterComponentType(IID_Loot, "Loot", Loot);
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