forked from 0ad/0ad
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_ATLAS
|
|
#define INCLUDED_ATLAS
|
|
|
|
class CmdLineArgs;
|
|
|
|
// free reference to Atlas UI SO (avoids resource leak report)
|
|
extern void ATLAS_Shutdown();
|
|
|
|
// starts the Atlas UI if an "-editor" switch is found on the command line.
|
|
// this is the alternative to starting the main menu and clicking on
|
|
// the editor button; it is much faster because it's called during early
|
|
// init and therefore skips GUI setup.
|
|
extern bool ATLAS_RunIfOnCmdLine(const CmdLineArgs& args);
|
|
|
|
#endif // INCLUDED_ATLAS
|