forked from 0ad/0ad
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Globals.h"
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#include "lib/external_libraries/sdl.h"
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bool g_app_minimized = false;
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bool g_app_has_focus = true;
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bool g_keys[SDLK_LAST] = {0};
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int g_mouse_x = 50, g_mouse_y = 50;
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bool g_mouse_active = true;
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// unused, left, right, middle, wheel up, wheel down
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// (order is given by SDL_BUTTON_* constants).
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bool g_mouse_buttons[6] = {0};
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PIFrequencyFilter g_frequencyFilter;
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// updates the state of the above; never swallows messages.
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InReaction GlobalsInputHandler(const SDL_Event_* ev)
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{
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size_t c;
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switch(ev->ev.type)
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{
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case SDL_ACTIVEEVENT:
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if(ev->ev.active.state & SDL_APPACTIVE)
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g_app_minimized = (ev->ev.active.gain == 0); // negated
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if(ev->ev.active.state & SDL_APPINPUTFOCUS)
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g_app_has_focus = (ev->ev.active.gain != 0);
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if(ev->ev.active.state & SDL_APPMOUSEFOCUS)
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g_mouse_active = (ev->ev.active.gain != 0);
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return IN_PASS;
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case SDL_MOUSEMOTION:
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g_mouse_x = ev->ev.motion.x;
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g_mouse_y = ev->ev.motion.y;
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return IN_PASS;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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c = ev->ev.button.button;
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if(c < ARRAY_SIZE(g_mouse_buttons))
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g_mouse_buttons[c] = (ev->ev.type == SDL_MOUSEBUTTONDOWN);
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else
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{
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// don't complain: just ignore people with too many mouse buttons
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//debug_warn(L"invalid mouse button");
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}
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return IN_PASS;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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c = ev->ev.key.keysym.sym;
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if(c < ARRAY_SIZE(g_keys))
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g_keys[c] = (ev->ev.type == SDL_KEYDOWN);
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else
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{
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// don't complain: this happens when the hotkey system
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// spoofs keys (it assigns values starting from SDLK_LAST)
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//debug_warn(L"invalid key");
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}
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return IN_PASS;
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default:
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return IN_PASS;
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}
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UNREACHABLE;
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}
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