0ad/binaries/data/mods/public/art/actors/structures/celts
2012-02-23 04:39:54 +00:00
..
barracks_new.xml Tweaking destruction smoke for Barracks test. 2012-02-18 01:51:42 +00:00
barracks.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
civic_centre.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
civil_centre.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
dock_new.xml New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
dock.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
farmstead.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
fishing_boat.xml New Celt fishing boat. Hele fishing boat update. 2011-02-26 22:52:58 +00:00
fortress_briton.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
fortress_gallic.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
homestead.xml Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
house.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
hut.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
kennel.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
longhouse.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
market_new.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
market_newer.xml #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
market_newest.xml This was SVN commit r11099. 2012-02-19 02:38:21 +00:00
market.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
merchant_ship.xml Celt warship and merchant ship updates. New Celt sail textures 2011-02-20 14:40:15 +00:00
merchant.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
mill.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
outpost.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
plot_corral.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
rowboat.xml Celt warship and merchant ship updates. New Celt sail textures 2011-02-20 14:40:15 +00:00
scout_tower.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
siege_ram.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
skiff.xml #New Celt ships. 2010-11-23 02:54:38 +00:00
small_stone_monument.xml Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
special.xml Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
stone_monument.xml New celt temple. celt_struct texture changes. Renaming old temples to stone monuments 2011-04-26 22:40:08 +00:00
tavern.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
temple.xml Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
trireme.xml Hacked in some ship ranged attacks to play with. 2010-10-29 22:18:25 +00:00
wall_gate.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
wall_turret.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
wall.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
warship.xml Fixing up some garrison flag stuff and projectile stuff. 2010-12-08 23:10:24 +00:00