..
_default.xml
Restores player data to _default.xml as a temporary fix for some problems related to #1398 .
2012-05-10 23:35:48 +00:00
Acropolis 01.pmp
New Acropolis 1 map.
2012-07-30 04:09:02 +00:00
Acropolis 01.xml
Made the time icon slightly smaller.
2013-09-14 23:19:36 +00:00
Acropolis 02.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Acropolis 02.xml
-Made starting units start at Elite rank (just for fun and testing).
2013-07-28 13:38:04 +00:00
Acropolis 03.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Acropolis 03.xml
Updated a bunch of things.
2013-10-02 18:51:49 +00:00
Acropolis 04.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Acropolis 04.xml
Fixes broken statue ruins template and replaces old statue treasures with ruins
2013-10-04 01:15:16 +00:00
Acropolis 05.pmp
This was SVN commit r12751.
2012-10-15 00:59:05 +00:00
Acropolis 05.xml
Fixed some Corral errors.
2013-08-25 17:36:34 +00:00
Acropolis 06.pmp
Map updates. Made "Reservoir" a demo map.
2012-09-10 17:21:09 +00:00
Acropolis 06.xml
-Made starting units start at Elite rank (just for fun and testing).
2013-07-28 13:38:04 +00:00
Acropolis 07.pmp
This was SVN commit r12744.
2012-10-08 17:42:47 +00:00
Acropolis 07.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Arcadia 02.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Arcadia 02.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Azure Coast.pmp
This was SVN commit r12066.
2012-07-04 01:46:44 +00:00
Azure Coast.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Azure Coast(2).pmp
This was SVN commit r12066.
2012-07-04 01:46:44 +00:00
Azure Coast(2).xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Azure Coast(4).pmp
This was SVN commit r12066.
2012-07-04 01:46:44 +00:00
Azure Coast(4).xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Barcania.pmp
Barcania.xml
Battle for the Tiber.pmp
Deleted Granicus River.
2012-05-12 22:05:05 +00:00
Battle for the Tiber.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Belgian_Bog_night.pmp
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
2012-11-25 21:52:39 +00:00
Belgian_Bog_night.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Belgian_Bog.pmp
Belgian_Bog.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Boeotian Plains.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Boeotian Plains.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Bridge_demo.pmp
Bridge_demo.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Campaign Test Map 2 - heightmap.pmp
Height map test maps.
2012-08-23 17:54:08 +00:00
Campaign Test Map 2 - heightmap.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Campaign Test Map.pmp
Internal to Public.
2012-04-19 22:38:00 +00:00
Campaign Test Map.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Combat_demo_(huge).xml
Combat_demo.pmp
Combat_demo.xml
Cycladic Archipelago 01.pmp
Tweaking map settings.
2012-12-02 21:29:39 +00:00
Cycladic Archipelago 01.xml
Tweaking map settings.
2012-12-02 21:29:39 +00:00
Cycladic Archipelago 02.pmp
Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.
2013-07-25 17:45:40 +00:00
Cycladic Archipelago 02.xml
This was SVN commit r13639.
2013-08-09 00:03:51 +00:00
Cycladic Archipelago 03.pmp
More map renaming.
2012-07-30 04:22:11 +00:00
Cycladic Archipelago 03.xml
This was SVN commit r13639.
2013-08-09 00:03:51 +00:00
Cycladic Archipelago 04.pmp
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
2012-11-25 21:52:39 +00:00
Cycladic Archipelago 04.xml
Tweaked some maps.
2013-08-17 10:15:38 +00:00
Cycladic Archipelago 05.pmp
This was SVN commit r13639.
2013-08-09 00:03:51 +00:00
Cycladic Archipelago 05.xml
Tweaked some maps.
2013-08-17 10:15:38 +00:00
Cycladic Archipelago 06.pmp
Cleaned up and fixed the whale templates. Still need a custom selection ring.
2013-08-24 13:31:25 +00:00
Cycladic Archipelago 06.xml
Increased build limit of Embassies to 2. This means you can build 2 of the same entity or 2 different out of the 3 available.
2013-09-06 19:26:49 +00:00
Death Canyon 01.pmp
Tweaking map settings.
2012-12-02 21:29:39 +00:00
Death Canyon 01.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Death Canyon 02.pmp
More map renaming.
2012-07-30 04:22:11 +00:00
Death Canyon 02.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Death Canyon 03.pmp
More map renaming.
2012-07-30 04:22:11 +00:00
Death Canyon 03.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Death Canyon - Invasion Force.pmp
Death Canyon - Invasion Force.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Deccan Plateau 01.pmp
Some map updates.
2012-12-09 21:16:41 +00:00
Deccan Plateau 01.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Demo_Trading.pmp
Demo_Trading.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Eire and Albion.pmp
A bunch of stuff.
2012-09-13 18:22:09 +00:00
Eire and Albion.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Fast Oasis.pmp
Fast Oasis.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Fishing_demo.pmp
Fishing_demo.xml
Lighting on some demo maps. No more maps use 'old' LightingModel
2012-05-26 13:57:44 +00:00
Flight_demo_2.pmp
Flight_demo_2.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Flight_demo.pmp
Flight_demo.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Gallic Fields.pmp
Temperate and Tropic farmland terrains.
2012-03-19 04:06:21 +00:00
Gallic Fields.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Gambia River.pmp
Spec maps and new player color texture for Greek females.
2013-09-21 12:41:05 +00:00
Gambia River.xml
Spec maps and new player color texture for Greek females.
2013-09-21 12:41:05 +00:00
Gold Oasis 01.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Gold Oasis 01.xml
Updated Stoa tip image.
2013-08-30 22:35:15 +00:00
Gold Oasis 02.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Gold Oasis 02.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Gold Oasis 03.pmp
Gold Oasis 3. Iberians vs. Mauryans.
2013-05-06 00:40:40 +00:00
Gold Oasis 03.xml
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
Gold_Rush.pmp
Gold_Rush.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Gorge.pmp
Gorge.xml
More map preview pics. All default maps complete.
2012-07-29 23:22:00 +00:00
Height Map 03.png
Females now have an attack animation.
2012-10-28 22:08:45 +00:00
Height Map Import - Demo (Fractal).pmp
An extra heightmap and demo map
2012-08-23 06:04:23 +00:00
Height Map Import - Demo (Fractal).xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Height Map Import - Demo (Greece-Small).pmp
Another height map demo map and image.
2012-08-17 18:26:03 +00:00
Height Map Import - Demo (Greece-Small).xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Height Map Import - Demo (Greece).pmp
Height Map import demo.
2012-08-12 02:55:28 +00:00
Height Map Import - Demo (Greece).xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Height Map Import - Four Oases.png
Fixed some Corral errors.
2013-08-25 17:36:34 +00:00
Height Map Import - Oasis 12.png
Females now have an attack animation.
2012-10-28 22:08:45 +00:00
Height Map Import Demo Image 512x512.png
Another height map demo map and image.
2012-08-17 18:26:03 +00:00
Height Map Import Demo Image - Fractal.png
An extra heightmap and demo map
2012-08-23 06:04:23 +00:00
Height Map Import Demo Image.png
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
Hellenised_Egypt.pmp
Hellenised_Egypt.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Introductory Tutorial.pmp
Added Introductory Tutorial
2012-11-12 19:55:11 +00:00
Introductory Tutorial.xml
fix bridge edge obstruction size and rotation of hele bridge edge
2013-09-09 12:11:34 +00:00
Isthmus.pmp
This was SVN commit r12045.
2012-06-30 02:13:40 +00:00
Isthmus.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Laconia 01.pmp
More map renaming.
2012-07-30 04:22:11 +00:00
Laconia 01.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Lorraine Plain.pmp
Made the river traversable to help the AI.
2012-05-12 20:53:25 +00:00
Lorraine Plain.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Median Oasis 01.pmp
Lots of normal maps and spec maps. Ongoing project.
2013-04-07 22:28:36 +00:00
Median Oasis 01.xml
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
Median Oasis 02.pmp
More map renaming.
2012-07-30 04:22:11 +00:00
Median Oasis 02.xml
Updated a bunch of things.
2013-10-02 18:51:49 +00:00
Median Oasis 03.pmp
More map renaming.
2012-07-30 04:22:11 +00:00
Median Oasis 03.xml
Fixes broken statue ruins template and replaces old statue treasures with ruins
2013-10-04 01:15:16 +00:00
Median Oasis 04.pmp
Post processing updates to these maps.
2012-10-16 18:10:20 +00:00
Median Oasis 04.xml
Median Oasis 6 & 7.
2013-06-06 14:47:50 +00:00
Median Oasis 05.pmp
Updated some terrains. Adds a 2v2 Median Oasis 5.
2012-12-10 02:30:44 +00:00
Median Oasis 05.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Median Oasis 06.pmp
Median Oasis 6 & 7.
2013-06-06 14:47:50 +00:00
Median Oasis 06.xml
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
Median Oasis 07.pmp
Median Oasis 6 & 7.
2013-06-06 14:47:50 +00:00
Median Oasis 07.xml
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
Mediterranean_Cove.pmp
Some texture work on Mediterranean Cove map
2012-12-08 23:43:56 +00:00
Mediterranean_Cove.xml
Med Cove and Persian sandbox map tweaks
2013-07-14 13:58:36 +00:00
Migration.pmp
Migration.xml
Moar scenario map previews. Still a work in progress.
2012-07-28 22:32:09 +00:00
Miletus.pmp
Miletus.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
Multiplayer_demo.pmp
Multiplayer_demo.xml
Lighting on some demo maps. No more maps use 'old' LightingModel
2012-05-26 13:57:44 +00:00
Neareastern Badlands 02.pmp
Neareastern Badlands 2 scenario. 2v2.
2013-02-02 08:12:23 +00:00
Neareastern Badlands 02.xml
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
Neareastern Badlands.pmp
Updated Neareastern Badlands and another Oasis map, this time with Mauryans.
2013-01-27 23:36:05 +00:00
Neareastern Badlands.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Necropolis.pmp
Update to Necropolis.
2012-05-17 13:43:15 +00:00
Necropolis.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Nile River.pmp
Nile River.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Oasis 01.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 01.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Oasis 02.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 02.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Oasis 03.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 03.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Oasis 04.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 04.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Oasis 05.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 05.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Oasis 06.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 06.xml
Fixed some Corral errors.
2013-08-25 17:36:34 +00:00
Oasis 07.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 07.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Oasis 08.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 08.xml
Fixes broken statue ruins template and replaces old statue treasures with ruins
2013-10-04 01:15:16 +00:00
Oasis 09.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 09.xml
Fixes broken statue ruins template and replaces old statue treasures with ruins
2013-10-04 01:15:16 +00:00
Oasis 10.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Oasis 10.xml
Fixes broken statue ruins template and replaces old statue treasures with ruins
2013-10-04 01:15:16 +00:00
Oasis 11.pmp
Added mountains and mountain passes to Oasis 11.
2012-10-05 18:09:17 +00:00
Oasis 11.xml
Fixes broken statue ruins template and replaces old statue treasures with ruins
2013-10-04 01:15:16 +00:00
Oasis 12.pmp
Some sound file changes to hopefully add more aural variation.
2013-05-25 18:07:29 +00:00
Oasis 12.xml
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
Pathfinding_demo.pmp
Pathfinding_demo.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Pathfinding_terrain_demo.pmp
Pathfinding_terrain_demo.xml
Fixes minor bugs in reference checker script.
2013-02-01 00:26:23 +00:00
Peloponnese.pmp
Peloponnese.xml
Tweaked some maps.
2013-08-17 10:15:38 +00:00
Polynesia.pmp
Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario.
2012-11-02 21:18:46 +00:00
Polynesia.xml
Updates Polynesia map as a demo with appropriate description
2012-12-03 00:23:43 +00:00
Punjab 01.pmp
Updated Punjab 1 map.
2012-09-03 23:54:51 +00:00
Punjab 01.xml
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
Punjab 02.pmp
More map renaming.
2012-07-30 04:22:11 +00:00
Punjab 02.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Punjab 03.pmp
More map renaming.
2012-07-30 04:22:11 +00:00
Punjab 03.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
reservoir.pmp
Reservoir test map.
2012-09-09 21:15:54 +00:00
reservoir.xml
Map updates. Made "Reservoir" a demo map.
2012-09-10 17:21:09 +00:00
Resource_demo.pmp
Resource_demo.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
road demo.pmp
road demo.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Saharan Oases.pmp
Iberian wall.
2012-04-18 19:59:53 +00:00
Saharan Oases.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Sahel Watering Holes.pmp
Sahel Watering Holes.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Sahel.pmp
Sahel. wide open 2v2 scenario.
2013-07-13 01:50:46 +00:00
Sahel.xml
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
2013-08-17 13:59:53 +00:00
Sandbox - Athenians.pmp
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
2013-07-24 18:11:03 +00:00
Sandbox - Athenians.xml
Changed the phase up sound.
2013-09-15 07:53:01 +00:00
Sandbox - Britons.pmp
Gauls get: Tavern and Naked Fanatic.
2013-09-29 14:37:26 +00:00
Sandbox - Britons.xml
Gauls get: Tavern and Naked Fanatic.
2013-09-29 14:37:26 +00:00
Sandbox - Carthaginians.pmp
Reordering these sandbox maps by renaming them.
2012-10-15 01:54:15 +00:00
Sandbox - Carthaginians.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
Sandbox - Celts.pmp
Reordering these sandbox maps by renaming them.
2012-10-15 01:54:15 +00:00
Sandbox - Celts.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
Sandbox - Gauls.pmp
Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
2013-09-24 15:55:35 +00:00
Sandbox - Gauls.xml
Gauls get: Tavern and Naked Fanatic.
2013-09-29 14:37:26 +00:00
Sandbox - Hellenes.pmp
Reordering these sandbox maps by renaming them.
2012-10-15 01:54:15 +00:00
Sandbox - Hellenes.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
Sandbox - Iberians.pmp
Reordering these sandbox maps by renaming them.
2012-10-15 01:54:15 +00:00
Sandbox - Iberians.xml
make all Iberian buildings available in the sandbox map (add walls, blacksmith and fire ship)
2013-08-26 11:38:41 +00:00
Sandbox - Macedonians.pmp
Updated Macedonians sandbox demo map.
2013-09-02 16:26:19 +00:00
Sandbox - Macedonians.xml
Fixes broken statue ruins template and replaces old statue treasures with ruins
2013-10-04 01:15:16 +00:00
Sandbox - Mauryans.pmp
Reordering these sandbox maps by renaming them.
2012-10-15 01:54:15 +00:00
Sandbox - Mauryans.xml
This was SVN commit r13900.
2013-09-28 11:58:05 +00:00
Sandbox - Persians.pmp
Med Cove and Persian sandbox map tweaks
2013-07-14 13:58:36 +00:00
Sandbox - Persians.xml
This was SVN commit r13900.
2013-09-28 11:58:05 +00:00
Sandbox - Ptolemies.pmp
Reduce the health drain of the Nubian Archer.
2013-09-29 16:29:38 +00:00
Sandbox - Ptolemies.xml
The first Skirmish maps.
2013-10-04 13:17:21 +00:00
Sandbox - Romans.pmp
Fixed some things.
2013-07-27 18:52:28 +00:00
Sandbox - Romans.xml
Fixes broken statue ruins template and replaces old statue treasures with ruins
2013-10-04 01:15:16 +00:00
Sandbox - Spartans.pmp
Tweaked some maps.
2013-08-17 10:15:38 +00:00
Sandbox - Spartans.xml
Tweaked some maps.
2013-08-17 10:15:38 +00:00
Savanna Ravine.pmp
Savanna Ravine.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Serengeti.pmp
This was SVN commit r11927.
2012-05-31 17:49:26 +00:00
Serengeti.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Ship Formations.pmp
Ship Formations.xml
Fixes invalid light model and overbrightness on some demo maps
2012-09-02 20:23:27 +00:00
shipattacks.pmp
shipattacks.xml
Lighting on some demo maps. No more maps use 'old' LightingModel
2012-05-26 13:57:44 +00:00
Sicilia.pmp
Sicilia.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Siwa Oasis.pmp
This was SVN commit r11758.
2012-05-05 04:38:06 +00:00
Siwa Oasis.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
starting_economy_walkthrough.pmp
Added "Starting Economy Walkthrough" as a demo map.
2012-11-12 22:21:20 +00:00
starting_economy_walkthrough.xml
Made this map a "demo" map.
2012-11-25 21:13:28 +00:00
temperate map.pmp
Map stuff.
2012-05-10 18:07:25 +00:00
temperate map.xml
Map stuff.
2012-05-10 18:07:25 +00:00
Territory Demo.pmp
Territory Demo.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
The Massacre of Delphi.pmp
The Massacre of Delphi.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
The Persian Gates.pmp
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
2012-11-25 21:52:39 +00:00
The Persian Gates.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Third Macedonian War.pmp
New mapz0rz
2012-04-19 08:31:05 +00:00
Third Macedonian War.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Tropical Island.pmp
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
2012-11-25 21:52:39 +00:00
Tropical Island.xml
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
2012-11-25 21:52:39 +00:00
Units_demo.xml
New Year's clean-up.
2013-01-01 18:33:53 +00:00
Walls.pmp
Walls.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
WallTest.pmp
Updated some documentation in CmpObstructionManager
2012-05-05 23:10:25 +00:00
WallTest.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
We are Legion.pmp
We are Legion.xml
Fixed these maps.
2012-04-15 18:23:45 +00:00
Zagros Mountains 01.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Zagros Mountains 01.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Zagros Mountains 02.pmp
Renamed a bunch of numbered maps for better sorting. :)
2012-07-30 04:17:24 +00:00
Zagros Mountains 02.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00
Zagros Mountains 03.pmp
Fireflies particle.
2012-11-24 00:32:09 +00:00
Zagros Mountains 03.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
2013-03-15 23:02:29 +00:00