..
interfaces
And of course I forgot a file.
2013-07-25 08:58:15 +00:00
tests
Fix tests. Refs #1960 .
2013-08-06 22:32:46 +00:00
AIInterface.js
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
2013-07-25 08:57:07 +00:00
AIProxy.js
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
2013-07-25 08:57:07 +00:00
Armour.js
Use floats for health. Fix #1633
2013-06-29 00:43:08 +00:00
Attack.js
Fixes Attack component schema
2013-08-17 06:02:31 +00:00
Auras.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Barter.js
Summary screen: separate barter info for each resource
2012-08-12 09:12:06 +00:00
BattleDetection.js
Don't use Number, parseInt, etc. per coding conventions (use the +operator instead)
2013-02-24 00:25:13 +00:00
Builder.js
Fix maurian elephants being unable to build stuff. Caused by enlarging the elephant obstruction radius.
2013-08-20 09:39:01 +00:00
BuildingAI.js
fix coding style for buildingAI. Refs #2010
2013-08-16 12:17:18 +00:00
BuildRestrictions.js
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
Cost.js
Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591 .
2013-06-29 20:55:53 +00:00
EndGameManager.js
Adjust diplomacy according to irc discussion. Refs #7 .
2012-11-05 20:16:35 +00:00
EntityLimits.js
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
Formation.js
Prevent formation controllers from showing up in range queries. Fixes #1796 .
2013-06-16 23:10:01 +00:00
Foundation.js
Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871 .
2013-07-07 22:13:58 +00:00
GarrisonHolder.js
Fix tests.
2013-08-19 10:55:35 +00:00
Gate.js
Gates now handle allies made using diplomacy.
2013-04-18 18:18:34 +00:00
GuiInterface.js
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
2013-08-03 19:20:20 +00:00
Heal.js
Backport c011875c5a
to the older APIs and allow for empty buildable entites token list.
2013-07-16 21:22:05 +00:00
Health.js
fix health regeneration for negative values (reported by Mythos_Ruler)
2013-08-14 08:33:29 +00:00
Identity.js
Adds notification tooltips for building placement, fixes #921 .
2013-02-24 00:12:41 +00:00
Loot.js
Implement healing. Fixes #999 .
2012-04-17 20:22:13 +00:00
Looter.js
Implements shared trade gain with allies, patch by mimo, fixes #1691
2013-07-16 05:59:48 +00:00
MotionBall.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Pack.js
Make technology code cleaner with helper functions. Refs #1692 .
2013-01-08 00:00:21 +00:00
Player.js
Split up cheats into multiple files. Patch by lsdh/ldsh. Fixes #2019 .
2013-07-31 22:22:12 +00:00
PlayerManager.js
var-fare
2013-05-12 22:28:02 +00:00
ProductionQueue.js
Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier.
2013-07-01 23:46:03 +00:00
Promotion.js
Make technology code cleaner with helper functions. Refs #1692 .
2013-01-08 00:00:21 +00:00
RallyPoint.js
Queued orders for rally points. Fixes #1053 and #1211 .
2012-05-24 18:25:31 +00:00
ResourceDropsite.js
# Add resource shuttling.
2010-11-13 19:15:29 +00:00
ResourceGatherer.js
Remove the old diminishing returns formula (I accidentally left it as a comment). Also, I forgot to credit scythetwirler (who came up with the new formula) in the previous commit.
2013-08-14 05:16:09 +00:00
ResourceSupply.js
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
2013-07-30 06:04:53 +00:00
Settlement.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
Sound.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Stamina.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
StatisticsTracker.js
Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831 .
2013-02-03 23:49:49 +00:00
StatusBars.js
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
2013-07-30 06:04:53 +00:00
TechnologyManager.js
Check if one of the technologies in a pair is already in progress. Fixes #1820 .
2013-05-05 13:54:00 +00:00
TechnologyTemplateManager.js
var-fare
2013-05-12 22:28:02 +00:00
TerritoryDecay.js
Make technology code cleaner with helper functions. Refs #1692 .
2013-01-08 00:00:21 +00:00
Timer.js
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
Trader.js
Backport c011875c5a
to the older APIs and allow for empty buildable entites token list.
2013-07-16 21:22:05 +00:00
TrainingRestrictions.js
Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
2012-11-07 17:56:14 +00:00
UnitAI.js
Properly fix #2079 .
2013-08-25 22:05:41 +00:00
UnitMotionFlying.js
Fix flying unit not crashing in water when they should. Patch by scythewirler. refs #2067
2013-08-19 14:44:15 +00:00
WallPiece.js
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
WallSet.js
Fix some whitespace in scripts
2012-05-09 12:14:22 +00:00