0ad/binaries/data/mods/public/simulation/components
2013-09-09 12:50:05 +00:00
..
interfaces And of course I forgot a file. 2013-07-25 08:58:15 +00:00
tests Fix tests. Refs #1960. 2013-08-06 22:32:46 +00:00
AIInterface.js AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis. 2013-07-25 08:57:07 +00:00
AIProxy.js AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis. 2013-07-25 08:57:07 +00:00
Armour.js Use floats for health. Fix #1633 2013-06-29 00:43:08 +00:00
Attack.js fix spread technology modifications. Fixes #2110 2013-09-08 15:20:54 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Summary screen: separate barter info for each resource 2012-08-12 09:12:06 +00:00
BattleDetection.js Don't use Number, parseInt, etc. per coding conventions (use the +operator instead) 2013-02-24 00:25:13 +00:00
Builder.js Fix maurian elephants being unable to build stuff. Caused by enlarging the elephant obstruction radius. 2013-08-20 09:39:01 +00:00
BuildingAI.js fix coding style for buildingAI. Refs #2010 2013-08-16 12:17:18 +00:00
BuildRestrictions.js Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
Cost.js Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591. 2013-06-29 20:55:53 +00:00
EndGameManager.js Adjust diplomacy according to irc discussion. Refs #7. 2012-11-05 20:16:35 +00:00
EntityLimits.js Fixed some Greek corral prop problems. 2013-08-25 22:20:09 +00:00
Formation.js Prevent formation controllers from showing up in range queries. Fixes #1796. 2013-06-16 23:10:01 +00:00
Foundation.js Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871. 2013-07-07 22:13:58 +00:00
GarrisonHolder.js fix garrisonHolder flags when units are ejected 2013-09-08 19:51:16 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
GuiInterface.js fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096 2013-09-08 16:02:41 +00:00
Heal.js Backport c011875c5a to the older APIs and allow for empty buildable entites token list. 2013-07-16 21:22:05 +00:00
Health.js fix health regeneration for negative values (reported by Mythos_Ruler) 2013-08-14 08:33:29 +00:00
Identity.js Adds notification tooltips for building placement, fixes #921. 2013-02-24 00:12:41 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Implements shared trade gain with allies, patch by mimo, fixes #1691 2013-07-16 05:59:48 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Player.js Split up cheats into multiple files. Patch by lsdh/ldsh. Fixes #2019. 2013-07-31 22:22:12 +00:00
PlayerManager.js var-fare 2013-05-12 22:28:02 +00:00
ProductionQueue.js Enable sound notifications with technology upgrades. Based on patch by mpmoreti. Fixes #2021 2013-09-09 12:50:05 +00:00
Promotion.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
RallyPoint.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Remove the old diminishing returns formula (I accidentally left it as a comment). Also, I forgot to credit scythetwirler (who came up with the new formula) in the previous commit. 2013-08-14 05:16:09 +00:00
ResourceSupply.js Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
StatusBars.js Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
TechnologyManager.js Check if one of the technologies in a pair is already in progress. Fixes #1820. 2013-05-05 13:54:00 +00:00
TechnologyTemplateManager.js var-fare 2013-05-12 22:28:02 +00:00
TerritoryDecay.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Fix some errors. 2013-08-26 01:26:35 +00:00
TrainingRestrictions.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
UnitAI.js fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096 2013-09-08 16:02:41 +00:00
UnitMotionFlying.js Fix flying unit not crashing in water when they should. Patch by scythewirler. refs #2067 2013-08-19 14:44:15 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00