forked from 0ad/0ad
historic_bruno
14f1917a34
Adds build script for OS X dependencies, fixes #1112. OS X builds no longer use MacPorts/Homebrew, check BuildInstructions. Adds build script for OS X bundles. Adds OS X icon and DMG background image. Moves bundled libraries to libraries/source. Moves most headers and precompiled static libs for Windows to libraries/win32. Updates Premake and packaging scripts to support this. This was SVN commit r13148.
62 lines
1.0 KiB
Plaintext
62 lines
1.0 KiB
Plaintext
This directory contains libraries that are used by the game:
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osx/ contains a script for download and building required libraries on OS X.
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source/ contains bundled source, when the game requires a specific library
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version that may not be available in package managers.
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win32/ contains headers and precompiled static libs for Windows builds.
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osx/build-osx-libs.sh
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MIT
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source/cxxtest
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LGPL v2.1 (see COPYING)
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source/enet
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MIT (see src/LICENSE)
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source/fcollada
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MIT (see src/FCollada/Copyright.txt)
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source/nvtt
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MIT (see src/NVIDIA_Texture_Tools_LICENSE.txt)
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source/spidermonkey
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MPL / GPL / LGPL
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source/valgrind
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BSD
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win32/boost
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Boost Software License
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win32/cryptopp
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Crypto++ License (files are public domain)
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win32/libcurl
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MIT
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win32/libjpg
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libjpeg license
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win32/libpng
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libpng license
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win32/libxml2
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MIT
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LGPL v2.0 (include/iconv.h)
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win32/openal
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LGPL v2.0
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win32/opengl
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MIT
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win32/sdl
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LGPL v2.1
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win32/vorbis
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BSD
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win32/zlib
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zlib license
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