0ad/binaries/data/mods/public/simulation/templates/other/plane.xml
2013-08-17 22:55:16 +00:00

75 lines
2.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>100.0</Pierce>
<Crush>25.0</Crush>
<MaxRange>48</MaxRange>
<MinRange>24</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>0</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>3</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
<GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
</BuildingAI>
<GarrisonHolder>
<Max>1</Max>
<EjectHealth>0</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
<LoadingRange>5</LoadingRange>
<EjectEntitiesOnDestroy>false</EjectEntitiesOnDestroy>
</GarrisonHolder>
<Decay>
<Inactive/>
<SinkingAnim/>
<DelayTime>0.0</DelayTime>
<SinkRate>3.0</SinkRate>
<SinkAccel>7.0</SinkAccel>
</Decay>
<Identity>
<Civ>hele</Civ>
<SpecificName>P-51 Mustang</SpecificName>
<History>This may be anachronistic.</History>
<Tooltip>A World War 2 American fighter plane.</Tooltip>
<Icon>units/global_mustang.png</Icon>
<Formations datatype="tokens" replace=""/>
</Identity>
<Health>
<Max>100</Max>
<Unhealable>true</Unhealable>
<Repairable>true</Repairable>
</Health>
<Obstruction disable=""/>
<Position>
<TurnRate>1.0</TurnRate>
<Floating>true</Floating>
</Position>
<UnitMotion disable=""/>
<UnitMotionFlying>
<MaxSpeed>60.0</MaxSpeed>
<TakeoffSpeed>50.0</TakeoffSpeed>
<LandingSpeed>40.0</LandingSpeed>
<AccelRate>25.0</AccelRate>
<SlowingRate>5.0</SlowingRate>
<BrakingRate>10.0</BrakingRate>
<TurnRate>1.0</TurnRate>
<OvershootTime>2.0</OvershootTime>
<FlyingHeight>50.0</FlyingHeight>
<ClimbRate>15.0</ClimbRate>
<DiesInWater>true</DiesInWater>
</UnitMotionFlying>
<Vision>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>units/global/plane.xml</Actor>
</VisualActor>
</Entity>