.. |
campaigns
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
formations
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Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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2014-01-08 08:02:15 +00:00 |
gaia
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Some more tweaks for the Seleucids.
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2014-01-02 23:24:18 +00:00 |
other
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Reduced armor for palisade fort.
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2013-12-13 16:26:26 +00:00 |
rubble
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Added mauryan healer skin and head.
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2013-04-01 00:48:18 +00:00 |
skirmish
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fix oos problem mentioned by Yves on IRC
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2014-01-01 16:15:26 +00:00 |
special
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Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
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2014-01-05 10:09:42 +00:00 |
structures
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This was SVN commit r14505.
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2014-01-04 20:42:34 +00:00 |
units
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Fix tests + fix classes Ashoka. Fixes #2362
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2014-01-07 09:23:59 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_eyecandy.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_formation.xml
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Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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2014-01-08 08:02:15 +00:00 |
template_gaia_flora_bush_berry.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_mineral.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo_rock_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_rock.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
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2013-12-28 00:34:37 +00:00 |
template_gaia.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_rubble.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_structure_civic_civil_centre.xml
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Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
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2013-12-29 10:17:09 +00:00 |
template_structure_civic_house.xml
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allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
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2014-01-03 13:11:12 +00:00 |
template_structure_civic_temple.xml
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
template_structure_civic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_defense_defense_tower.xml
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Remove unnecessary Territory element from the fortress and defense tower templates.
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2013-11-14 21:58:49 +00:00 |
template_structure_defense_outpost.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_defense_wall_gate.xml
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Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591.
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2013-06-29 20:55:53 +00:00 |
template_structure_defense_wall_long.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_medium.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_short.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_tower.xml
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Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
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2013-11-14 21:49:02 +00:00 |
template_structure_defense_wall.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_structure_economic_farmstead.xml
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This was SVN commit r13965.
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2013-10-06 23:29:03 +00:00 |
template_structure_economic_market.xml
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Trader speed tech!
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2013-11-03 05:40:43 +00:00 |
template_structure_economic_storehouse.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
template_structure_economic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_gaia_settlement.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_structure_military_barracks.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_military_blacksmith.xml
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
template_structure_military_dock.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military_embassy.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_military_fortress.xml
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Fix template typos and inconsistaint whitespace.
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2014-01-03 19:55:29 +00:00 |
template_structure_military.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_resource_corral.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_resource_field.xml
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New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
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2013-12-29 16:36:25 +00:00 |
template_structure_resource.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_special.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_structure_wonder.xml
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New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
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2013-12-29 16:36:25 +00:00 |
template_structure.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_cavalry_melee_spearman.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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2013-11-29 04:04:10 +00:00 |
template_unit_cavalry_melee.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
template_unit_cavalry_ranged.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_cavalry.xml
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Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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2014-01-08 08:02:15 +00:00 |
template_unit_champion_cavalry_archer.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Found a couple more. (removing stonewall attack restriction).
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2013-10-15 22:43:59 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_cavalry.xml
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Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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2014-01-08 08:02:15 +00:00 |
template_unit_champion_elephant_melee.xml
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Partial commit of Seleucid entities and actors.
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2013-11-28 15:52:18 +00:00 |
template_unit_champion_elephant.xml
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Fixed starting unit for Ptolemies.
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2013-10-25 08:02:55 +00:00 |
template_unit_champion_infantry_archer.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry_spearman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_infantry.xml
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
template_unit_champion_ranged.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_dog.xml
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let entities change entity limits. Fixes #2076
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2013-09-15 08:19:50 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_decorative.xml
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use UnitMotionFlying for the hawks
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2013-12-30 18:03:01 +00:00 |
template_unit_fauna_fish.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
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2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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Reduced "grazing" time for whales.
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2013-09-01 22:06:23 +00:00 |
template_unit_fauna_hunt.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_hero_cavalry_archer.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Simplified the Spartan population penalty.
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2013-10-26 09:40:21 +00:00 |
template_unit_hero_cavalry.xml
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Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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2014-01-08 08:02:15 +00:00 |
template_unit_hero_elephant_melee.xml
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
template_unit_hero_infantry_archer.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_hero_infantry_spearman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Iberian walls for Deccan Plateau skirmish map.
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2013-10-31 17:21:10 +00:00 |
template_unit_hero_infantry.xml
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Mythos_Ruler's Christmas update for SVN users!
|
2013-12-25 15:49:49 +00:00 |
template_unit_hero_ranged.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_infantry_melee_pikeman.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_infantry_melee_spearman.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_infantry_melee_swordsman.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_infantry_melee.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_infantry_ranged_archer.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_infantry_ranged_slinger.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_infantry_ranged.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_infantry.xml
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Added wonder placeholders for civs without wonder.
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2013-12-28 15:21:11 +00:00 |
template_unit_mechanical_ship_bireme.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_mechanical_ship_fire.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_mechanical_ship_fishing.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_mechanical_ship_merchant.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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make the movement of formations and ships more natural
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2013-12-05 10:38:39 +00:00 |
template_unit_mechanical_ship_trireme.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_mechanical_ship.xml
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make the movement of formations and ships more natural
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2013-12-05 10:38:39 +00:00 |
template_unit_mechanical_siege_ballista.xml
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try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
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2013-12-26 12:24:52 +00:00 |
template_unit_mechanical_siege_onager.xml
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try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
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2013-12-26 12:24:52 +00:00 |
template_unit_mechanical_siege_ram.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_mechanical_siege_tower.xml
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A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_mechanical_siege.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
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Implement town bell
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2013-12-26 10:43:51 +00:00 |
template_unit_support_healer.xml
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Some tooltip tweaks.
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2013-09-15 04:57:58 +00:00 |
template_unit_support_slave.xml
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Minor template stuff.
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2013-09-15 05:55:16 +00:00 |
template_unit_support_trader.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_support.xml
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revert wrong changes to support and female_citizen template
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2013-08-21 09:55:42 +00:00 |
template_unit.xml
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Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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2014-01-08 08:02:15 +00:00 |