.. |
interfaces
|
Implement town bell
|
2013-12-26 10:43:51 +00:00 |
tests
|
fix test broken by #14306
|
2013-12-08 13:01:59 +00:00 |
AIInterface.js
|
Fix AI errors on skirmish maps.
|
2013-12-04 16:52:44 +00:00 |
AIProxy.js
|
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
|
2013-07-25 08:57:07 +00:00 |
AlertRaiser.js
|
Implement town bell
|
2013-12-26 10:43:51 +00:00 |
Armour.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Attack.js
|
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
|
2013-11-26 18:33:42 +00:00 |
AttackDetection.js
|
Adds attacking player's name to attack notification messages.
|
2013-10-06 22:07:55 +00:00 |
AuraManager.js
|
Mythos_Ruler's Christmas update for SVN users!
|
2013-12-25 15:49:49 +00:00 |
Auras.js
|
brit + cart hero auras + small code fixes
|
2013-11-29 10:57:44 +00:00 |
Barter.js
|
Summary screen: separate barter info for each resource
|
2012-08-12 09:12:06 +00:00 |
BattleDetection.js
|
Implements attack notifications based on patch by madmax and zoot, fixes #1719
|
2013-10-06 04:49:38 +00:00 |
Builder.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
BuildingAI.js
|
Small cleanup.
|
2013-12-03 01:01:12 +00:00 |
BuildRestrictions.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Cost.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
EndGameManager.js
|
Fix problems with EndGameManager in Atlas by waiting for the first turn
|
2013-11-09 10:09:28 +00:00 |
EntityLimits.js
|
Fixes some erroneous documentation in EntityLimits.
|
2013-10-06 03:13:46 +00:00 |
EntityLimitsChanger.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Formation.js
|
try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
|
2013-12-26 12:24:52 +00:00 |
Foundation.js
|
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
|
2013-10-16 17:58:12 +00:00 |
GarrisonHolder.js
|
Implement town bell
|
2013-12-26 10:43:51 +00:00 |
Gate.js
|
Gates now handle allies made using diplomacy.
|
2013-04-18 18:18:34 +00:00 |
Guard.js
|
allow units to guard/escort buildings or units, fixes #2034
|
2013-11-30 17:30:08 +00:00 |
GuiInterface.js
|
Implement town bell
|
2013-12-26 10:43:51 +00:00 |
Heal.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Health.js
|
brit + cart hero auras + small code fixes
|
2013-11-29 10:57:44 +00:00 |
Identity.js
|
Mythos_Ruler's Christmas update for SVN users!
|
2013-12-25 15:49:49 +00:00 |
Loot.js
|
Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
Looter.js
|
make loot tech aware + implement celt and gaul hero auras
|
2013-11-29 12:13:37 +00:00 |
MotionBall.js
|
# Add documentation of the entity template XML file format.
|
2010-04-23 16:09:03 +00:00 |
Pack.js
|
allow units to guard/escort buildings or units, fixes #2034
|
2013-11-30 17:30:08 +00:00 |
Player.js
|
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
|
2013-11-26 18:33:42 +00:00 |
PlayerManager.js
|
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
|
2013-11-26 18:33:42 +00:00 |
ProductionQueue.js
|
Fix typo.
|
2013-12-26 01:05:35 +00:00 |
Promotion.js
|
Mythos_Ruler's Christmas update for SVN users!
|
2013-12-25 15:49:49 +00:00 |
RallyPoint.js
|
add missing protection to previous fix, fixes #1052
|
2013-11-24 10:37:23 +00:00 |
ResourceDropsite.js
|
# Add resource shuttling.
|
2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
ResourceSupply.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Settlement.js
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
SkirmishReplacer.js
|
Fix AI errors on skirmish maps.
|
2013-12-04 16:52:44 +00:00 |
Sound.js
|
Improve performance of full state hash computation, by skipping script components that are known to have no data.
|
2011-03-05 22:30:32 +00:00 |
Stamina.js
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
|
Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
|
2013-08-26 04:15:36 +00:00 |
StatusBars.js
|
Infinite farms with diminishing returns (but no farmland). Refs #1318.
|
2013-07-30 06:04:53 +00:00 |
TechnologyManager.js
|
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045.
|
2013-11-17 18:24:04 +00:00 |
TechnologyTemplateManager.js
|
Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
|
2013-10-14 15:51:21 +00:00 |
TerritoryDecay.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
Timer.js
|
# Health decay for buildings not in a civ center's territory.
|
2011-08-18 20:28:53 +00:00 |
Trader.js
|
Remember the last market for back-to-order trading, fixes #2248
|
2013-11-06 21:07:19 +00:00 |
TrainingRestrictions.js
|
Fixes some erroneous documentation in EntityLimits.
|
2013-10-06 03:13:46 +00:00 |
UnitAI.js
|
Implement town bell
|
2013-12-26 10:43:51 +00:00 |
UnitMotionFlying.js
|
Summon planes back from the emptyness
|
2013-11-26 15:12:16 +00:00 |
ValueModificationManager.js
|
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
|
2013-10-15 10:05:08 +00:00 |
WallPiece.js
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
WallSet.js
|
Fix some whitespace in scripts
|
2012-05-09 12:14:22 +00:00 |