0ad/binaries/data/mods/public/simulation/templates/structures/athen_theatron.xml
Mythos_Ruler 2283aedc3c The first Skirmish maps.
Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.

This was SVN commit r13941.
2013-10-04 13:17:21 +00:00

54 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<BuildRestrictions>
<Category>Theater</Category>
</BuildRestrictions>
<Cost>
<BuildTime>500</BuildTime>
<Resources>
<wood>0</wood>
<stone>500</stone>
<metal>500</metal>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="24.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>5000</Max>
</Health>
<Identity>
<Civ>athen</Civ>
<GenericName>Greek Theater</GenericName>
<SpecificName>Théātron</SpecificName>
<Classes>Theater</Classes>
<Tooltip>Take advantage of the Hellenisation special technology.</Tooltip>
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History>
<Icon>structures/theatron.png</Icon>
</Identity>
<Obstruction>
<Static width="46.0" depth="46.0"/>
</Obstruction>
<ProductionQueue>
<BatchTimeModifier>0.8</BatchTimeModifier>
<Technologies datatype="tokens">
hellenes/temp_special_hellenization
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_greek_theater.xml</select>
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Radius>100</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/athenians/theatron.xml</Actor>
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
</VisualActor>
</Entity>