0ad/binaries/data/mods/public/simulation/components
2014-01-24 19:51:00 +00:00
..
interfaces Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
tests Fix tests + improve behaviour of attacking when not in formation 2014-01-22 15:13:07 +00:00
AIInterface.js Fix asking for non-existing templates of killed units 2014-01-18 20:56:21 +00:00
AIProxy.js Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
AlertRaiser.js Put into alert units trained during an alert, fixes #2342, patch by Itms 2014-01-05 15:12:17 +00:00
Armour.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Attack.js Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class. 2014-01-24 19:51:00 +00:00
AttackDetection.js Adds attacking player's name to attack notification messages. 2013-10-06 22:07:55 +00:00
AuraManager.js AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs. 2014-01-16 20:32:44 +00:00
Auras.js brit + cart hero auras + small code fixes 2013-11-29 10:57:44 +00:00
Barter.js Summary screen: separate barter info for each resource 2012-08-12 09:12:06 +00:00
BattleDetection.js Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372. 2014-01-12 23:13:24 +00:00
Builder.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
BuildingAI.js Small cleanup. 2013-12-03 01:01:12 +00:00
BuildRestrictions.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Cost.js Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399 2014-01-23 08:56:22 +00:00
EndGameManager.js "Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer. 2013-12-31 21:30:48 +00:00
EntityLimits.js define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187 2013-12-27 10:58:48 +00:00
Formation.js Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop 2014-01-22 18:38:15 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
GarrisonHolder.js Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields. 2014-01-18 20:26:52 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs. 2014-01-16 20:32:44 +00:00
Heal.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Health.js brit + cart hero auras + small code fixes 2013-11-29 10:57:44 +00:00
Identity.js Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name. 2014-01-07 13:33:08 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js make loot tech aware + implement celt and gaul hero auras 2013-11-29 12:13:37 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
Player.js Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402. 2014-01-24 00:38:08 +00:00
PlayerManager.js Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace. 2013-11-26 18:33:42 +00:00
ProductionQueue.js Put into alert units trained during an alert, fixes #2342, patch by Itms 2014-01-05 15:12:17 +00:00
Promotion.js Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
RallyPoint.js add missing protection to previous fix, fixes #1052 2013-11-24 10:37:23 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00
ResourceSupply.js Implement the number of gaia gatherers (it probably won't happen but it's safer that way). 2014-01-15 00:04:25 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js Fix AI errors on skirmish maps. 2013-12-04 16:52:44 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
StatusBars.js Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
TechnologyManager.js Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields. 2014-01-18 20:26:52 +00:00
TechnologyTemplateManager.js Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
TerritoryDecay.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js change the way to manage trade, closes #2311 2013-12-28 10:44:59 +00:00
TrainingRestrictions.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
UnitAI.js Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop 2014-01-22 18:38:15 +00:00
UnitMotionFlying.js add dummy setspeed method to UnitMotionFlying 2014-01-09 12:53:28 +00:00
ValueModificationManager.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
Wonder.js fix tests + code style cleanup 2013-12-29 10:01:39 +00:00