0ad/binaries/data/mods/public/simulation/components/AttackDetection.js

122 lines
4.1 KiB
JavaScript

function AttackDetection() {}
AttackDetection.prototype.Schema =
"<a:help>Detects incoming attacks.</a:help>" +
"<a:example/>" +
"<element name='SuppressionTransferRange' a:help='Any attacks within this range in meters will replace the previous attack suppression'>" +
"<ref name='positiveDecimal'/>" +
"</element>" +
"<element name='SuppressionRange' a:help='Other attacks within this range in meters will not be registered'>" +
"<ref name='positiveDecimal'/>" +
"</element>" +
"<element name='SuppressionTime' a:help='Other attacks within this time in milliseconds will not be registered'>" +
"<data type='positiveInteger'/>" +
"</element>";
AttackDetection.prototype.Init = function()
{
this.suppressionTime = +this.template.SuppressionTime;
// Use squared distance to avoid sqrts
this.suppressionTransferRangeSquared = +this.template.SuppressionTransferRange * +this.template.SuppressionTransferRange;
this.suppressionRangeSquared = +this.template.SuppressionRange * +this.template.SuppressionRange;
this.suppressedList = [];
};
AttackDetection.prototype.AddSuppression = function(event)
{
this.suppressedList.push(event);
var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
cmpTimer.SetTimeout(this.entity, IID_AttackDetection, "HandleTimeout", this.suppressionTime);
};
//// Message handlers ////
AttackDetection.prototype.OnGlobalAttacked = function(msg)
{
var cmpPlayer = Engine.QueryInterface(this.entity, IID_Player);
var cmpOwnership = Engine.QueryInterface(msg.target, IID_Ownership);
if (cmpOwnership.GetOwner() == cmpPlayer.GetPlayerID())
Engine.PostMessage(msg.target, MT_MinimapPing);
};
//// External interface ////
AttackDetection.prototype.AttackAlert = function(target, attacker)
{
var cmpPlayer = Engine.QueryInterface(this.entity, IID_Player);
var cmpTargetOwnership = Engine.QueryInterface(target, IID_Ownership);
// Don't register attacks dealt against other players
if (cmpTargetOwnership.GetOwner() != cmpPlayer.GetPlayerID())
return;
var cmpAttackerOwnership = Engine.QueryInterface(attacker, IID_Ownership);
// Don't register attacks dealt by myself
if (cmpAttackerOwnership.GetOwner() == cmpPlayer.GetPlayerID())
return;
var cmpPosition = Engine.QueryInterface(target, IID_Position);
if (!cmpPosition || !cmpPosition.IsInWorld())
return;
var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
var event = {target: target, position: cmpPosition.GetPosition(), time: cmpTimer.GetTime()};
for (var i = 0; i < this.suppressedList.length; i++)
{
var element = this.suppressedList[i];
// If the new attack is within suppression distance of this element,
// then check if the element should be updated and return
var dist = SquaredDistance(element.position, event.position);
if (dist < this.suppressionRangeSquared)
{
if (dist < this.suppressionTransferRangeSquared)
element = event;
return;
}
}
this.AddSuppression(event);
Engine.PostMessage(this.entity, MT_AttackDetected, { "player": cmpPlayer.GetPlayerID(), "event": event });
var cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
cmpGuiInterface.PushNotification({"type": "attack", "players": [cmpPlayer.GetPlayerID()], "attacker": cmpAttackerOwnership.GetOwner() });
PlaySound("attacked", target);
};
AttackDetection.prototype.GetSuppressionTime = function()
{
return this.suppressionTime;
};
AttackDetection.prototype.HandleTimeout = function()
{
var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
var now = cmpTimer.GetTime();
for (var i = 0; i < this.suppressedList.length; i++)
{
var event = this.suppressedList[i];
// Check if this event has timed out
if (now - event.time >= this.suppressionTime)
{
this.suppressedList.splice(i, 1);
i--;
return;
}
}
};
AttackDetection.prototype.GetIncomingAttacks = function()
{
return this.suppressedList;
};
// Utility function for calculating the squared-distance between two attack events
function SquaredDistance(pos1, pos2)
{
var xs = pos2.x - pos1.x;
var zs = pos2.z - pos1.z;
return xs*xs + zs*zs;
};
Engine.RegisterComponentType(IID_AttackDetection, "AttackDetection", AttackDetection);