0ad/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
Enrique dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00

53 lines
1.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>220</BuildTime>
<Resources>
<wood>0</wood>
<stone>200</stone>
<metal>200</metal>
</Resources>
</Cost>
<Footprint>
<Square width="20.0" depth="30.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_4x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>spart</Civ>
<GenericName>Military Mess Hall</GenericName>
<SpecificName>Syssíton</SpecificName>
<Tooltip>Train Spartan heroes and Spartiate champion hoplites.</Tooltip>
<History>The Syssítia was where full-blooded Spartans were barracked and dined together, even Spartan kings.</History>
<Icon>structures/gymnasion.png</Icon>
</Identity>
<Obstruction>
<Static width="16.0" depth="26.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_gymnasium.xml</select>
<constructed>interface/complete/building/complete_gymnasium.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
units/spart_hero_leonidas
units/spart_hero_agis
units/spart_champion_infantry_spear
</Entities>
<Technologies datatype="tokens">
pair_champ_02
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/spartans/syssiton.xml</Actor>
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
</VisualActor>
</Entity>