..
athen_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
athen_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
athen_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
athen_defense_tower.xml
athen_dock.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
athen_farmstead.xml
Balancing.
2013-01-21 04:11:59 +00:00
athen_field.xml
athen_fortress.xml
Bolt shooter accuracy tech
2013-03-04 23:30:50 +00:00
athen_gymnasion.xml
This was SVN commit r12887.
2012-11-25 20:33:59 +00:00
athen_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
athen_market.xml
athen_mill.xml
Tweaks.
2013-01-21 01:22:45 +00:00
athen_outpost.xml
athen_prytaneion.xml
Adds "Long Walls" tech for Athenians.
2012-12-08 08:53:34 +00:00
athen_temple.xml
athen_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
athen_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
athen_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
athen_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
athen_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
athen_wall_tower.xml
athen_wallset_stone.xml
athen_wonder.xml
Renamed some wonder templates. Let us know if it breaks anything.
2013-03-11 01:08:48 +00:00
brit_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_civil_centre.xml
Adjusting starting units for all civs.
2013-03-03 00:57:30 +00:00
brit_corral.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_crannog.xml
Crannog settlement for the Britons
2013-01-17 23:47:00 +00:00
brit_defense_tower.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
brit_farmstead.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_field.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
brit_house.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
brit_kennel.xml
Some template fixes from qwertz/kosmo.
2013-02-02 22:44:51 +00:00
brit_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_mill.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_outpost.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
brit_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_tower.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
brit_wallset_stone.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_wonder.xml
Renamed some wonder templates. Let us know if it breaks anything.
2013-03-11 01:08:48 +00:00
cart_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
cart_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
cart_defense_tower.xml
cart_dock.xml
Added custom docks rubbles with ao for each civ except Mauryans.
2012-11-14 04:24:59 +00:00
cart_embassy_celtic.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_embassy_iberian.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_embassy_italiote.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_embassy.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
cart_farmstead.xml
cart_field.xml
cart_fortress.xml
Bolt shooter accuracy tech
2013-03-04 23:30:50 +00:00
cart_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
cart_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
cart_mill.xml
cart_outpost.xml
cart_super_dock.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
cart_temple.xml
cart_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
cart_wall_long.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
cart_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
cart_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
cart_wall_tower.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
cart_wall.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml
cart_wonder.xml
Renamed some wonder templates. Let us know if it breaks anything.
2013-03-11 01:08:48 +00:00
celt_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
celt_corral.xml
celt_defense_tower.xml
celt_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
celt_farmstead.xml
celt_field.xml
celt_fortress_b.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
celt_fortress_g.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
celt_house.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
celt_kennel.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
celt_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_mill.xml
celt_outpost.xml
celt_sb1.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_slope_tower.xml
celt_slope_wall.xml
celt_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
celt_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_tower.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
celt_wall.xml
celt_wallset_stone.xml
gaul_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
gaul_corral.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
gaul_farmstead.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_field.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
gaul_house.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
gaul_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_mill.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_outpost.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_rotarymill.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
gaul_wallset_stone.xml
Gauls.
2012-06-09 05:57:28 +00:00
hele_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
hele_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
hele_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
hele_defense_tower.xml
hele_dock.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
hele_farmstead.xml
Balancing.
2013-01-21 04:11:59 +00:00
hele_field.xml
hele_fortress.xml
Bolt shooter accuracy tech
2013-03-04 23:30:50 +00:00
hele_gymnasion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
hele_market.xml
hele_mill.xml
Tweaks.
2013-01-21 01:22:45 +00:00
hele_outpost.xml
hele_prytaneion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_temple.xml
hele_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
hele_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
hele_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
hele_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
hele_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
hele_wall_tower.xml
hele_wallset_stone.xml
iber_barracks.xml
iber_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
iber_corral.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
iber_defense_tower.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
iber_dock.xml
Added custom docks rubbles with ao for each civ except Mauryans.
2012-11-14 04:24:59 +00:00
iber_farmstead.xml
iber_field.xml
iber_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
iber_house.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
iber_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
iber_mill.xml
iber_outpost.xml
iber_sb1.xml
New icons for dock, mill, stoa, theatron, and monument structures.
2012-12-19 19:28:51 +00:00
iber_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
iber_wall_gate.xml
Uses xml attributes instead of elements for obstructions shapes.
2012-07-12 20:00:38 +00:00
iber_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
iber_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
iber_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
iber_wall_tower.xml
iber_wall.xml
iber_wallset_stone.xml
mace_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
mace_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
mace_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
mace_defense_tower.xml
mace_dock.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
mace_farmstead.xml
Balancing.
2013-01-21 04:11:59 +00:00
mace_field.xml
mace_fortress.xml
Bolt shooter accuracy tech
2013-03-04 23:30:50 +00:00
mace_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
mace_library.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
mace_market.xml
mace_mill.xml
Tweaks.
2013-01-21 01:22:45 +00:00
mace_outpost.xml
mace_temple.xml
mace_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
mace_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
mace_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
mace_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
mace_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
mace_wall_tower.xml
mace_wallset_stone.xml
maur_barracks.xml
Mauryans now have a cavalry swordsman.
2013-03-11 02:29:19 +00:00
maur_civil_centre.xml
Fixed Mauryan Civ Centre footprint.
2013-01-05 22:33:13 +00:00
maur_corral.xml
Mauryan Corral model
2013-02-14 01:26:19 +00:00
maur_defense_tower.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_dock.xml
Fixed Mauryan dock selection square and obstruction size
2013-01-28 13:22:13 +00:00
maur_elephant_stables.xml
Added Mauryan stables with AO map
2013-01-17 18:27:28 +00:00
maur_farmstead.xml
Mauryan Farmstead wip
2013-02-10 15:08:12 +00:00
maur_field.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
maur_house.xml
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
2012-07-03 02:38:24 +00:00
maur_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
maur_mill.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_outpost.xml
Fixed up some Mauryan entities.
2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml
"Oh myyyyy" -- George Takei. Lots of stuff:
2013-04-03 06:48:38 +00:00
maur_temple.xml
Fixed Mauryan temple selection ring size and obstruction
2013-01-14 12:41:27 +00:00
maur_wall_gate.xml
Animations for Mauryan wall gate
2013-03-10 12:04:56 +00:00
maur_wall_long.xml
Mauryan long wall template edit
2013-03-11 01:06:45 +00:00
maur_wall_medium.xml
Mauryan walls cost wood and have roughly 25% less health than stone walls.
2013-03-11 00:10:24 +00:00
maur_wall_short.xml
Mauryan walls cost wood and have roughly 25% less health than stone walls.
2013-03-11 00:10:24 +00:00
maur_wall_tower.xml
Mauryan walls cost wood and have roughly 25% less health than stone walls.
2013-03-11 00:10:24 +00:00
maur_wall.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wallset_stone.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wonder.xml
Mauryans now have a cavalry swordsman.
2013-03-11 02:29:19 +00:00
pers_apadana.xml
New Mauryan shields by Lion.Kanzen.
2013-01-05 21:38:27 +00:00
pers_barracks.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
pers_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
pers_corral.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_defense_tower.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
pers_farmstead.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_field.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
pers_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
pers_ishtar_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
pers_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_mill.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_outpost.xml
pers_sb2.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
pers_stables.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_wall_gate.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_long.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_medium.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_short.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_tower.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wallset_stone.xml
pers_wonder.xml
Renamed some wonder templates. Let us know if it breaks anything.
2013-03-11 01:08:48 +00:00
rome_arch.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_army_camp.xml
Added mauryan healer skin and head.
2013-04-01 00:48:18 +00:00
rome_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_civil_centre.xml
Added custom civic centre rubbles for each faction except Iberians.
2012-11-10 03:50:00 +00:00
rome_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_defense_tower.xml
rome_dock.xml
Added custom docks rubbles with ao for each civ except Mauryans.
2012-11-14 04:24:59 +00:00
rome_farmstead.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_field.xml
rome_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
rome_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
rome_market.xml
Persian Assyrian Ram +50hp.
2013-01-28 01:25:05 +00:00
rome_mill.xml
rome_outpost.xml
rome_siege_wall_gate.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_long.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_medium.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_short.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_tower.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_temple_mars.xml
rome_temple_vesta.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_temple.xml
rome_tent.xml
rome_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
rome_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
rome_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_tower.xml
rome_wall.xml
rome_wallset_siege.xml
rome_wallset_stone.xml
spart_barracks.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
spart_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
spart_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
spart_defense_tower.xml
spart_dock.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
spart_farmstead.xml
Balancing.
2013-01-21 04:11:59 +00:00
spart_field.xml
spart_fortress.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
spart_gerousia.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
spart_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
spart_market.xml
spart_mill.xml
Tweaks.
2013-01-21 01:22:45 +00:00
spart_outpost.xml
spart_syssiton.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
spart_temple.xml
This was SVN commit r11842.
2012-05-12 01:09:26 +00:00
spart_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00
spart_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
spart_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
spart_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_tower.xml
spart_wallset_stone.xml
theb_theatron.xml
Made theatron available to all hellenic factions.
2012-09-02 05:12:06 +00:00