0ad/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
Mythos_Ruler 66bc206a78 Persian Assyrian Ram +50hp.
Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.

This was SVN commit r13129.
2013-01-28 01:25:05 +00:00

127 lines
3.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>9.0</Crush>
</Armour>
<Attack>
<Slaughter>
<Hack>1000.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
</Slaughter>
</Attack>
<Builder>
<Rate>1.0</Rate>
<Entities datatype="tokens">
structures/{civ}_house
structures/{civ}_mill
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
structures/{civ}_dock
structures/{civ}_civil_centre
structures/{civ}_barracks
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_fortress
</Entities>
</Builder>
<Cost>
<BuildTime>9</BuildTime>
<Resources>
<food>50</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="1.5"/>
<Height>2.5</Height>
</Footprint>
<Health>
<Max>100</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Identity>
<GenericName>Infantry</GenericName>
<Classes datatype="tokens">Infantry CitizenSoldier Worker Organic</Classes>
<Rank>Basic</Rank>
</Identity>
<Loot>
<xp>100</xp>
<food>5</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Looter/>
<Promotion>
<RequiredXp>100</RequiredXp>
</Promotion>
<ResourceGatherer>
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.fish>1</food.fish>
<food.fruit>1</food.fruit>
<food.grain>0.25</food.grain>
<food.meat>1</food.meat>
<wood.tree>0.75</wood.tree>
<wood.ruins>5</wood.ruins>
<stone.rock>0.75</stone.rock>
<stone.ruins>5</stone.ruins>
<metal.ore>0.75</metal.ore>
</Rates>
</ResourceGatherer>
<Selectable>
<Overlay>
<Texture>
<MainTexture>circle/128x128.png</MainTexture>
<MainTextureMask>circle/128x128_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
<order_repair>voice/hellenes/civ/civ_male_ack.xml</order_repair>
<walk>actor/human/movement/walk.xml</walk>
<run>actor/human/movement/run.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/human/death/death.xml</death>
<build>resource/construction/con_wood.xml</build>
<gather_fruit>resource/foraging/forage_leaves.xml</gather_fruit>
<gather_grain>resource/farming/farm.xml</gather_grain>
<gather_tree>resource/lumbering/lumbering.xml</gather_tree>
<gather_rock>resource/mining/pickaxe.xml</gather_rock>
<gather_ore>resource/mining/mining.xml</gather_ore>
<gather_ruins>resource/mining/mining.xml</gather_ruins>
<trained>actor/singlesteps/steps_gravel.xml</trained>
</SoundGroups>
</Sound>
<Stamina>
<Max>1000</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<Run>
<Speed>18.75</Speed>
</Run>
<CostClass>infantry</CostClass>
</UnitMotion>
<Vision>
<Range>60</Range>
</Vision>
</Entity>