forked from 0ad/0ad
Mythos_Ruler
66bc206a78
Celt Fanatic uses round shield instead of buckler. Neareastern Badlands map preview image. Rubbles added for Roman market and army camp (though, Army Camp could use its own custom rubble). Cavalry meat gathering reduced from 10/sec to 5/sec. War Dog -20hp. Gathering rates adjusted for women and men. Another texture variant for the Mauryan woman. This was SVN commit r13129.
127 lines
3.5 KiB
XML
127 lines
3.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit">
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<Armour>
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<Hack>1.0</Hack>
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<Pierce>1.0</Pierce>
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<Crush>9.0</Crush>
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</Armour>
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<Attack>
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<Slaughter>
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<Hack>1000.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>4.0</MaxRange>
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</Slaughter>
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</Attack>
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<Builder>
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<Rate>1.0</Rate>
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<Entities datatype="tokens">
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structures/{civ}_house
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structures/{civ}_mill
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structures/{civ}_farmstead
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structures/{civ}_field
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structures/{civ}_corral
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structures/{civ}_outpost
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other/wallset_palisade
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structures/{civ}_dock
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structures/{civ}_civil_centre
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structures/{civ}_barracks
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structures/{civ}_temple
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structures/{civ}_market
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structures/{civ}_defense_tower
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structures/{civ}_wallset_stone
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structures/{civ}_fortress
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</Entities>
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</Builder>
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<Cost>
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<BuildTime>9</BuildTime>
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<Resources>
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<food>50</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Circle radius="1.5"/>
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<Height>2.5</Height>
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</Footprint>
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<Health>
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<Max>100</Max>
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<RegenRate>0.2</RegenRate>
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</Health>
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<Identity>
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<GenericName>Infantry</GenericName>
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<Classes datatype="tokens">Infantry CitizenSoldier Worker Organic</Classes>
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<Rank>Basic</Rank>
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</Identity>
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<Loot>
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<xp>100</xp>
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<food>5</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Loot>
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<Looter/>
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<Promotion>
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<RequiredXp>100</RequiredXp>
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</Promotion>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.fish>1</food.fish>
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<food.fruit>1</food.fruit>
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<food.grain>0.25</food.grain>
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<food.meat>1</food.meat>
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<wood.tree>0.75</wood.tree>
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<wood.ruins>5</wood.ruins>
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<stone.rock>0.75</stone.rock>
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<stone.ruins>5</stone.ruins>
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<metal.ore>0.75</metal.ore>
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</Rates>
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</ResourceGatherer>
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<Selectable>
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<Overlay>
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<Texture>
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<MainTexture>circle/128x128.png</MainTexture>
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<MainTextureMask>circle/128x128_mask.png</MainTextureMask>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<select>voice/hellenes/civ/civ_male_select.xml</select>
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<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
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<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
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<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
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<order_repair>voice/hellenes/civ/civ_male_ack.xml</order_repair>
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<walk>actor/human/movement/walk.xml</walk>
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<run>actor/human/movement/run.xml</run>
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<attack>attack/weapon/sword.xml</attack>
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<death>actor/human/death/death.xml</death>
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<build>resource/construction/con_wood.xml</build>
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<gather_fruit>resource/foraging/forage_leaves.xml</gather_fruit>
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<gather_grain>resource/farming/farm.xml</gather_grain>
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<gather_tree>resource/lumbering/lumbering.xml</gather_tree>
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<gather_rock>resource/mining/pickaxe.xml</gather_rock>
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<gather_ore>resource/mining/mining.xml</gather_ore>
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<gather_ruins>resource/mining/mining.xml</gather_ruins>
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<trained>actor/singlesteps/steps_gravel.xml</trained>
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</SoundGroups>
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</Sound>
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<Stamina>
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<Max>1000</Max>
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</Stamina>
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<UnitMotion>
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<WalkSpeed>7.5</WalkSpeed>
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<Run>
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<Speed>18.75</Speed>
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</Run>
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<CostClass>infantry</CostClass>
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</UnitMotion>
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<Vision>
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<Range>60</Range>
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</Vision>
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</Entity>
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