0ad/binaries/data/mods/public/art/textures
Itms ad1adbe027 Implement the Rotary Mill aura for Celtic factions. Patch by niektb, fixes #2900.
Also remove the placeholder technology and the rotary mill generic
Celtic template, and rename the rotary mill portrait. Refs #2619.

This was SVN commit r16174.
2015-01-22 10:16:26 +00:00
..
animated/water Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
cursors Make the modmod standalone. 2014-08-25 16:38:54 +00:00
heightmaps A new skirmish map. 2014-05-26 04:23:10 +00:00
misc Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
particles Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled. 2014-04-26 22:49:33 +00:00
selection Shield tweaking for the Bronze Shield and Gold Shield pikemen. 2014-01-16 23:21:57 +00:00
skies Brit War Dog nerf. 2012-11-10 19:14:16 +00:00
skins Seleucid farmstead 2015-01-04 12:46:57 +00:00
terrain Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
ui Implement the Rotary Mill aura for Celtic factions. Patch by niektb, fixes #2900. 2015-01-22 10:16:26 +00:00
texture.rnc Adds Relax NG Compact syntax grammars for most of the XML formats in the engine. 2014-06-17 03:31:40 +00:00
texture.rng Adds Relax NG Compact syntax grammars for most of the XML formats in the engine. 2014-06-17 03:31:40 +00:00
textures.xml Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00