0ad/binaries/data/mods/public/art/textures
2012-08-08 00:26:08 +00:00
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animated/water Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00
cursors Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
misc Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
particles Made the dust a little more transparent. 2012-07-16 04:28:00 +00:00
selection Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out. 2012-04-28 05:08:56 +00:00
skies New "sunny" sky box. 2011-11-10 23:59:46 +00:00
skins Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic. 2012-08-08 00:26:08 +00:00
terrain Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
ui Adding some missing random map previews 2012-08-06 22:08:07 +00:00
textures.xml Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00