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ballist_attack_01.ogg
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Animated Roman ballista siege weapon with delayed attack sounds.
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2012-01-08 01:59:59 +00:00 |
ballist_attack_02.ogg
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Animated Roman ballista siege weapon with delayed attack sounds.
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2012-01-08 01:59:59 +00:00 |
ballist_attack.xml
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Animated Roman ballista siege weapon with delayed attack sounds.
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2012-01-08 01:59:59 +00:00 |
ballist_rome_attack_01.ogg
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Applying stwf's sound attribute to ballista + pers fortress decals added
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2013-07-14 15:41:49 +00:00 |
ballist_rome_attack.xml
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Applying stwf's sound attribute to ballista + pers fortress decals added
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2013-07-14 15:41:49 +00:00 |
onager_moving_11.ogg
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
onager_shooting_11.ogg
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
ram_attack_order.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
ram_attack_order.xml
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Ram attack and attack order sound files
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2011-12-09 18:38:35 +00:00 |
ram_attack.ogg
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Ram attack and attack order sound files
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2011-12-09 18:38:35 +00:00 |
ram_attack.xml
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Some sound file changes to hopefully add more aural variation.
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2013-05-25 18:07:29 +00:00 |
ram_move.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
ram_move.xml
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New siege ram sounds added. Celt siege ram files.
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2011-02-12 00:01:21 +00:00 |
siege_select_10.ogg
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gate, siege and destro sounds. Added proper folder for gate
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2010-04-02 19:12:42 +00:00 |
siege_select.xml
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Sets Distanceless flag on most selection sound groups.
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2013-06-04 03:17:46 +00:00 |