.. |
campaigns
|
Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
formations
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Add sloppyness and separate icon path to formation templates (makes it possible to have multiple formation templates - like different settings for different civs - with only one icon file)
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2014-05-20 17:18:40 +00:00 |
gaia
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A test for Latin names for animals. Won't complete this until after next alpha.
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2014-03-17 00:08:24 +00:00 |
other
|
Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
rubble
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Correct mime-types and end-of-lines for the XML files in simulation/templates
|
2014-06-04 17:21:24 +00:00 |
skirmish
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Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin.
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2014-05-18 15:53:57 +00:00 |
special
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Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
|
2014-06-23 13:42:59 +00:00 |
special_units
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Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17
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2014-06-30 10:20:20 +00:00 |
structures
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Gaul farmstead reshape (smaller) by stanislas69
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2014-08-15 11:49:23 +00:00 |
units
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Ptolemy I hero for ptolemaics by stanislas69
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2014-08-15 12:04:52 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_eyecandy.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_formation.xml
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Remove remaining MaxDistance. See 1207b146bb
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2014-05-21 14:20:00 +00:00 |
template_gaia_flora_bush_berry.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_mineral.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo_rock_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_rock.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
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2013-12-28 00:34:37 +00:00 |
template_gaia.xml
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
template_rubble.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_civic_civil_centre.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_civic_house.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_civic_temple.xml
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Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now.
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2014-06-09 17:35:37 +00:00 |
template_structure_civic.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_defense_defense_tower.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_defense_outpost.xml
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fix previous commit
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2014-07-24 21:05:16 +00:00 |
template_structure_defense_wall_gate.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_defense_wall_long.xml
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Fix walls + remove debug warning
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2014-06-09 17:51:23 +00:00 |
template_structure_defense_wall_medium.xml
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Fix walls + remove debug warning
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2014-06-09 17:51:23 +00:00 |
template_structure_defense_wall_short.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_defense_wall_tower.xml
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Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
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2014-05-30 14:46:06 +00:00 |
template_structure_defense_wall.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_economic_farmstead.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_economic_market.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_economic_storehouse.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_economic.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_gaia_settlement.xml
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Fix typos in template files. Refs #2185.
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2013-10-28 20:26:35 +00:00 |
template_structure_military_barracks.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_military_blacksmith.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_military_dock.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_military_embassy.xml
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Correct mime-types and end-of-lines for the XML files in simulation/templates
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2014-06-04 17:21:24 +00:00 |
template_structure_military_fortress.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_military.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_resource_corral.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_resource_field.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_resource.xml
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Add visible class names to all common buildings
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2014-05-22 14:31:48 +00:00 |
template_structure_special.xml
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Trying different territory weights.
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2014-01-31 18:47:08 +00:00 |
template_structure_wonder.xml
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New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
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2013-12-29 16:36:25 +00:00 |
template_structure.xml
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
template_trigger_point.xml
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Make trigger points templates
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2014-06-15 11:25:25 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_cavalry_melee.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_cavalry_ranged.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_cavalry.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_cavalry_archer.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_cavalry.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_elephant_melee.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_elephant.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_infantry_archer.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_infantry_spearman.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_infantry.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion_ranged.xml
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Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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2014-01-07 13:33:08 +00:00 |
template_unit_champion_siege.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_champion.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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2014-06-09 09:32:36 +00:00 |
template_unit_dog.xml
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Small audio folder restructure and further deletes
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2014-06-23 23:22:53 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_decorative.xml
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Removes duplicate FleeDistance property from template_unit_fauna_decorative (found by checkrefs.pl)
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2014-05-04 05:52:51 +00:00 |
template_unit_fauna_fish.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
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2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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Reduced "grazing" time for whales.
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2013-09-01 22:06:23 +00:00 |
template_unit_fauna_hunt.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
|
2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
|
2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
|
|
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template_unit_fauna.xml
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
template_unit_hero_cavalry_archer.xml
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Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero_cavalry_javelinist.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero_cavalry_spearman.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero_cavalry_swordsman.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero_cavalry.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero_elephant_melee.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero_infantry_archer.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero_infantry_javelinist.xml
|
Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul.
|
2014-06-09 14:15:05 +00:00 |
template_unit_hero_infantry_pikeman.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero_infantry_spearman.xml
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Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul.
|
2014-06-09 14:15:05 +00:00 |
template_unit_hero_infantry_swordsman.xml
|
Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul.
|
2014-06-09 14:15:05 +00:00 |
template_unit_hero_infantry.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_hero.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry_melee_pikeman.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry_melee_spearman.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry_melee_swordsman.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry_melee.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry_ranged_archer.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry_ranged_javelinist.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry_ranged_slinger.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry_ranged.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_infantry.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_mechanical_ship_bireme.xml
|
Aura tooltip for Ptolemaic heroes. Auras themselves are not complete.
|
2014-02-17 15:54:17 +00:00 |
template_unit_mechanical_ship_fire.xml
|
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
|
2013-11-29 04:04:10 +00:00 |
template_unit_mechanical_ship_fishing.xml
|
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
|
2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_ship_merchant.xml
|
Let trading range depend on obstruction. Fixes #2556
|
2014-05-21 14:03:57 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
|
Elephants can transport aboard Medium and Heavy warships.
|
2014-05-10 16:15:26 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
Elephants can transport aboard Medium and Heavy warships.
|
2014-05-10 16:15:26 +00:00 |
template_unit_mechanical_ship.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
Train time changes.
|
2014-04-13 09:05:02 +00:00 |
template_unit_mechanical_siege_onager.xml
|
Train time changes.
|
2014-04-13 09:05:02 +00:00 |
template_unit_mechanical_siege_ram.xml
|
Removed trailing spaces detected in translatable strings
|
2014-04-21 14:35:33 +00:00 |
template_unit_mechanical_siege_tower.xml
|
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
|
2014-01-08 18:27:58 +00:00 |
template_unit_mechanical_siege.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_mechanical.xml
|
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
|
2014-06-09 09:32:36 +00:00 |
template_unit_support_female_citizen.xml
|
Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now.
|
2014-06-09 17:35:37 +00:00 |
template_unit_support_healer.xml
|
Healers should not heal animals.
|
2014-05-22 16:38:57 +00:00 |
template_unit_support_slave.xml
|
This was SVN commit r14925.
|
2014-04-13 09:42:55 +00:00 |
template_unit_support_trader.xml
|
Let trading range depend on obstruction. Fixes #2556
|
2014-05-21 14:03:57 +00:00 |
template_unit_support.xml
|
revert wrong changes to support and female_citizen template
|
2013-08-21 09:55:42 +00:00 |
template_unit.xml
|
Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
|
2014-01-08 08:02:15 +00:00 |