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45b82330fd
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
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2005-01-05 20:14:46 +00:00 |
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c7de44ac74
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
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2005-01-05 20:11:29 +00:00 |
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82ec5c029f
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
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2005-01-05 20:03:19 +00:00 |
|
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a6c41eb2fe
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
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2005-01-05 19:58:58 +00:00 |
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c04a18f627
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
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2005-01-05 19:55:32 +00:00 |
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dbfc576458
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Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
This was SVN commit r1642.
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2005-01-05 19:46:31 +00:00 |
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ff34bf40b1
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Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
This was SVN commit r1641.
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2005-01-05 19:38:45 +00:00 |
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618c6cbbe7
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Avoid flickering when zooming at near-zero speeds
This was SVN commit r1639.
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2005-01-04 22:16:03 +00:00 |
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eb94902fe5
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Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
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2005-01-04 22:12:56 +00:00 |
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bb8e24ec60
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Corrected spelling
This was SVN commit r1637.
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2005-01-04 22:07:17 +00:00 |
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0de796c5ea
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Send Load event to GUI objects after (instead of while) loading the rest of the engine
This was SVN commit r1635.
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2005-01-04 21:51:23 +00:00 |
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a61a961edd
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Don't display blank tooltips
This was SVN commit r1634.
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2005-01-04 21:37:51 +00:00 |
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f9d4b15299
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Few changes to the unit files for the new heads
This was SVN commit r1633.
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2005-01-04 08:24:37 +00:00 |
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e7c6299c54
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A few placeholder textures for the new civ heads
This was SVN commit r1632.
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2005-01-04 08:05:58 +00:00 |
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547cd7cf74
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A few alternate head meshes
This was SVN commit r1631.
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2005-01-04 08:05:18 +00:00 |
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0e66af7172
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placeholder head actors for the civs
This was SVN commit r1630.
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2005-01-04 08:04:46 +00:00 |
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42eb12f6e4
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This was SVN commit r1629.
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2005-01-04 05:46:39 +00:00 |
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7585337186
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Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
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2005-01-04 05:22:04 +00:00 |
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18f2f1ce94
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Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
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2005-01-04 04:28:51 +00:00 |
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1890bae0d2
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Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
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2005-01-03 23:27:36 +00:00 |
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31f0e62c83
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Changed the add_color GUI sprite effect to use alpha=0 by default
This was SVN commit r1625.
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2005-01-03 22:23:27 +00:00 |
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0a99e2a189
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Another extremely important whitespace fix
This was SVN commit r1624.
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2005-01-03 20:40:32 +00:00 |
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cff12c4127
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Extremely important whitespace fix
This was SVN commit r1623.
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2005-01-03 20:34:38 +00:00 |
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bb8022e8c7
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Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
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2005-01-03 13:11:53 +00:00 |
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ddc7b6ceef
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Meshes for the new units and some animal meshes
This was SVN commit r1621.
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2005-01-03 09:03:39 +00:00 |
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9a6b10a3c6
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Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
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2005-01-03 08:48:18 +00:00 |
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d9e405c49d
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Actors for the placeholder units
This was SVN commit r1619.
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2005-01-03 08:25:49 +00:00 |
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8e0b0eda4c
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Dude Head update UVW's
This was SVN commit r1618.
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2005-01-03 08:25:29 +00:00 |
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88a2b0f158
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place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
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2005-01-03 08:24:24 +00:00 |
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9acdfd40fd
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placeholder textures for the placeholder units
This was SVN commit r1616.
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2005-01-03 08:18:18 +00:00 |
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2c892001d4
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Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
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2005-01-03 08:14:40 +00:00 |
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ce1c4b8ef9
|
Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
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2005-01-03 05:16:31 +00:00 |
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bdc0073b16
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Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
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2005-01-02 19:25:22 +00:00 |
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a84351441e
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Fixed invalid GL commands (as complained about by 82845G drivers)
This was SVN commit r1612.
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2005-01-02 00:26:48 +00:00 |
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f791239396
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Fix for strange machine with no audio
This was SVN commit r1611.
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2005-01-02 00:05:33 +00:00 |
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a8b7c8c0cf
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A little more GUI stuff.
This was SVN commit r1610.
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2005-01-01 19:20:42 +00:00 |
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43271f7618
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Ctrl+home, ctrl+end go to top/bottom of console
This was SVN commit r1609.
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2005-01-01 18:12:23 +00:00 |
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15bb170328
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SessionStart event sent to GUI objects upon starting a game
This was SVN commit r1608.
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2005-01-01 17:30:55 +00:00 |
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daebe3fec1
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Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
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2005-01-01 16:53:14 +00:00 |
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8e071ef602
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Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
This was SVN commit r1606.
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2005-01-01 15:30:56 +00:00 |
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fcd1adcea3
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Removed my earlier 'fix' (related to a bug when adding new files to a directory that was previously archived) which was completely rubbish, and replaced it with one that is hopefully less stupid (and actually fixes the problem)
This was SVN commit r1605.
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2005-01-01 13:43:43 +00:00 |
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f9c51d8ec7
|
Replaced - with _ in GUI
This was SVN commit r1604.
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2005-01-01 12:06:17 +00:00 |
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fb14adc68b
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Added the ScEd project into the default solution/workspace (but set to not be built)
This was SVN commit r1603.
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2004-12-31 13:50:53 +00:00 |
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1c2acfed8c
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CInput textcolor
This was SVN commit r1602.
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2004-12-31 12:20:22 +00:00 |
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855e1a7f81
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Small ScEd updates
This was SVN commit r1601.
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2004-12-30 23:01:09 +00:00 |
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e533f5c7fc
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Executable version of archive-builder
This was SVN commit r1600.
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2004-12-30 18:08:09 +00:00 |
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170c511c58
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Mostly complete archive-builder
This was SVN commit r1599.
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2004-12-30 17:42:22 +00:00 |
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7efc7a7903
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Fixed memory leak
This was SVN commit r1598.
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2004-12-30 17:27:53 +00:00 |
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e72addb945
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Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
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2004-12-29 21:20:42 +00:00 |
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6ed2914438
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Textures fixes for the field.
This was SVN commit r1595.
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2004-12-29 17:58:17 +00:00 |
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