47246c8155
Fixes #572 . Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
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This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
2963422173
Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
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This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
e7b859b8a5
Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
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This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
e1fa9cd22b
Show resource subtype in GUI if main type is treasure
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This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
68a63d62c8
Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
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This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
80888a7325
Avoid buffer overflow assertion failures when dumping stack trace on Windows.
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Try to be marginally less likely to get stuck in infinite recursion.
This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
ed5d91e71f
blood
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This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
35e43e133b
This was SVN commit r8667.
2010-11-20 21:06:28 +00:00
1d8972a540
Add automatic 'root' prop point when loading old PMDs
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This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
eeb9fc2145
Resized the Persian trireme a little.
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This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
fee8668887
PMDs can't use 'root' prop point, so I removed the blood prop.
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This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
c36fc2b8d7
Add script-based system for doing messy stuff based on system configuration.
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Display warning for certain broken NVIDIA drivers.
This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
2925ab4ce4
Ghosted version labels in session GUI
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This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
74c19b5015
Add xmessage-based GUI dialog box for debug messages on Linux ( fixes #663 ).
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Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.
This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
e971c85da5
map tweaks
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This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
c6491b1916
Added blood to animal deaths. Muahahahahahahaha.
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This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
17e580ec42
Rate adjustment.
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This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
64bd264fc0
Attempt to fix GUI script interaction with JITs.
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Simplify some other GUI script interface code.
This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
2c8e683214
Fix toString on non-loaded sounds
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This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
ab8bb65611
Adjusting rates
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This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
a481209669
Updated the ship attacks map with the new ships.
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This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
d95a87a5c6
New islands man, work in progress.
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This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
f20a6dcfc8
Fixed bug where players would not initialize resource counts properly from scenario
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This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
f236fb7bd1
Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
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This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
21acf61d69
This was SVN commit r8650.
2010-11-18 07:40:57 +00:00
ffd184fdd3
added name and description to map.
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This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
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This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
aa9788a40e
Fix team index bug in game setup GUI
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This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
bf295edda6
shooting fortresses
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This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2
Adjusted the desert stone.
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Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
12944d1fdc
removed the Corinthian trireme entity (but not the actor).
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This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
1ea07fad83
Moved basket to the female's back.
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This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
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This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
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This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
f1f1a44031
Made changes to BuildingAI based on Philip's comments
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This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
f0476b61fb
Fix #476 (Use JS_New for ScriptInterface::CallConstructor)
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This was SVN commit r8638.
2010-11-17 16:56:11 +00:00
222095fa44
Added Building AI, and some small changes to GarrisonHolder
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This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
404456ee8e
Fix int8_t redefinition errors in VC2010
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This was SVN commit r8635.
2010-11-17 03:02:04 +00:00
f286ce0b13
Fix crash when loading zero-length config files
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This was SVN commit r8634.
2010-11-17 01:39:14 +00:00
b13e6ae293
Fix script to rebuild SpiderMonkey properly
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This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
93861485fb
Add a script to clean up broken builds of bundled libraries
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This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
bd3bd084c0
Support new SpiderMonkey API.
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wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.
This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
9c521ceb3b
Add minimum range to range queries
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This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
ccca9554c6
#Update for Saharan Oases.
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This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
b7e4b197f2
Fixed meat gathering props for the Celt spearman.
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This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
efd0b14029
Make fishing ship not gather treasure
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This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
11cf570faf
Fixed some ship problems. Edited cavalry.
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This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
13d2e44ff5
Run GC frequently in the simulation script context, to keep memory usage down
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This was SVN commit r8622.
2010-11-15 15:03:40 +00:00
58a95ba95c
fixed meat gathering animation
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This was SVN commit r8621.
2010-11-15 05:11:39 +00:00