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16178 Commits

Author SHA1 Message Date
5893c4bc85 Allow to set the biome with the autostart command.
Basically a patch by: @wraitii
Differential revision: https://code.wildfiregames.com/D4976
Comments by: @bb, @sera
Accepted by: @Langbart
Fixes #6521

This was SVN commit r27692.
2023-06-14 06:35:27 +00:00
f64b3f773e Art | Misc actor and texture improvements
This was SVN commit r27690.
2023-06-14 01:23:30 +00:00
14dd3c0aad Make Farmstead aura icon appear over affected Fields as well as gatherers
This was SVN commit r27689.
2023-06-14 01:19:27 +00:00
70c83b9c3d Art | Add a new variant texture for Spartan women
This was SVN commit r27688.
2023-06-14 01:18:03 +00:00
466968ca3e Art | Buildings | New Gallic structure textures with roof shingles instead of thatch.
This was SVN commit r27687.
2023-06-14 01:16:47 +00:00
227bc8db02 Maps | Update a bunch of skirmish maps and add a new one (Arabian Oases 2p)
This was SVN commit r27686.
2023-06-14 01:13:44 +00:00
075d8589f3 Art | Player color for Greek defense tower
This was SVN commit r27685.
2023-06-14 01:07:15 +00:00
9aa118d6be Art | Move Mauryan heads to the correct folder.
This was SVN commit r27684.
2023-06-14 01:01:56 +00:00
22cbd39bbd Civs | Remove AI names which duplicate in-game heroes.
This was SVN commit r27683.
2023-06-14 00:57:58 +00:00
aa7dfc196e Art | New model for the Mauryan Palace
This was SVN commit r27682.
2023-06-14 00:56:01 +00:00
59a805dac8 Art | Fix the ostrich feather actors for Nubian units
This was SVN commit r27681.
2023-06-14 00:36:05 +00:00
50453f1e1f Art | Use a better portrait for Whales
This was SVN commit r27680.
2023-06-14 00:34:18 +00:00
df2a0cf3ab Art | New and improved terrains
New Farmland terrains for various biomes

Remove alpha channel from numerous terrain normal maps

This was SVN commit r27679.
2023-06-14 00:32:34 +00:00
46b374b855 Art | Greatly improve the look of some ship sail actors
This was SVN commit r27678.
2023-06-14 00:18:27 +00:00
50e78c1af5 Art | Some new assets
Mediterranean Bush (dry)
Stone and Rock fences by @Wow
New props for Briton and Gallic formation standards
New Kushite Shields by @Stan
Saharan capturable farmstead
Celtic Shrine (with improved textures)
Royal Palm tree

This was SVN commit r27677.
2023-06-14 00:15:28 +00:00
95546c8a1d Art | unit portraits | Update a bunch of unit portraits
This was SVN commit r27676.
2023-06-13 23:20:27 +00:00
553149957d Art | Technology portraits | Update some older tech portraits and add a few new ones.
This was SVN commit r27675.
2023-06-13 23:13:41 +00:00
3991c5c857 Speed up timer update by using Map.forEach
According to JIT profiling on SM 115, using ForEach is faster than
iterating.
This is a micro optimisation, maybe 2% faster for OnUpdate, which means
we might see an overall improvement < 0.4%.

The reason this is faster here is that Iterating needs to construct an
array to store the result, whereas ForEach just uses the values
directly. This means this probably doesn't apply to iterating if we
don't need both the key/value pair.

Differential Revision: https://code.wildfiregames.com/D5010
This was SVN commit r27674.
2023-06-13 15:57:18 +00:00
7350b9042e Don't poll territory in Position component
CmpPosition::TurnStart checks whether the territory changed underneath
each entityevery turn. The only user of this is TerritoryDecay
(structures, for the most part). It is rather inefficient to have this
done for all entities.
The simplest solution is to listen to position-changed messages in
TerritoryDecay instead. This should hardly ever happen in vanilla 0
A.D., except in Atlas, so it's basically free.

This sort of reverts 19965ce37a (original implementation) and
c44b48bd59.

Accepted By: Freagarach (concept only)
Differential Revision: https://code.wildfiregames.com/D5009
This was SVN commit r27673.
2023-06-13 15:48:03 +00:00
2a17a2866e Update the rules for new lobby usernames
Right now usernames for the lobby can consist solely of numbers and
special characters. This can result in nonsensical usernames and is
prone to be abused. While we can't entirely prevent nonsensical
usernames, we can at least do a bit better.

Therefore, this adjusts the rules for the validation of new lobby
usernames in pyrogenesis. Previously these rules were:

- length: between 1 and 20 characters
- valid characters: lower- and uppercase letters, numbers, ".", "_", "-"

The new rules are:

- length: between 3 and 20 characters
- valid characters: lower- and uppercase letters, numbers, ".", "_", "-"
- must contain at least one letter

These validation changes are relevant for new user registrations only
and don't affect existing users. As this also just adjusts the
client-side validation, users will also still be able to register
usernames according to the old rules, e.g. when using an older version
of 0 A.D., until the same change gets rolled out at a later point in
time server-side as well.

This was SVN commit r27670.
2023-06-08 15:21:04 +00:00
b131e641f5 Fix visual glitch in slaughtering: This adds a PrepareTime to the Slaughter attack. Has negligible affect on gameplay, but fixes a minor, but ugly visual glitch where the animal dies too quickly, without even being stabbed first.
Differential Revision: https://code.wildfiregames.com/D5017
Accepted by: @chrstgtr
Supportive comments by: @real_tabasco_sauce, @Freagarach, @Feldfeld
This was SVN commit r27669.
2023-06-07 15:58:26 +00:00
f2ca8f7787 Balance the splash damage of Elephants.
- Move the Crush damage from Splash to direct hit.
- Reduce overall damage slightly

Accepted By: Feldfeld
Differential Revision: https://code.wildfiregames.com/D5008
This was SVN commit r27668.
2023-06-06 07:10:03 +00:00
0d5cc1b994 Fix game crash when communicating with the lobby on macOS 13
Summary:
On macOS Ventura (at least version 13.2.1 and above), the game crashes
instantly when clicking on buttons communicating with the lobby.

This issue is solved by upgrading nettle to 3.9 and GNUTLS to 3.8.

Patch by: froissant
Accepted By: wraitii
Trac Tickets: #6807

Differential Revision: https://code.wildfiregames.com/D5018
This was SVN commit r27667.
2023-06-06 07:07:50 +00:00
9707931878 Fixes Vulkan hazards reported by validation layers.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D5024
This was SVN commit r27665.
2023-06-05 16:32:18 +00:00
71e3d1303d Disables UV1 vertex attribute without USE_AO for model_common shader.
This was SVN commit r27656.
2023-05-30 17:07:58 +00:00
cd8eb70859 Disables framebuffer invalidating by default for GL as some drivers perform it incorrectly.
Fixes #6805

Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D5003
This was SVN commit r27654.
2023-05-29 20:53:10 +00:00
58eebfcc64 Art Fix | Roman minimap symbol is now the she-wolf of Rome suckling Romulus and Remus, instead of the problematic fasces symbol of Roman power.
This was SVN commit r27652.
2023-05-24 22:11:13 +00:00
ecdd98d879 Remove unused and now broken mesh.
The archive builder reported not being able to convert it as it uses the
previous armature.

This was SVN commit r27651.
2023-05-24 09:38:54 +00:00
04f55f7cf5 Check the validity of a couple pointers in low-level tests, refs #5288.
Reported By: PVS-Studio
Patch By: animus
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D4994
This was SVN commit r27647.
2023-05-18 16:52:29 +00:00
f0b01f0896 Mark ModifiersManager as a system component.
Patch by: @Langbart
Refs: #6801 #6792

This was SVN commit r27642.
2023-05-11 20:51:18 +00:00
52b308750f Fix a bug with the AI after 91509290d6
This was SVN commit r27641.
2023-05-11 09:24:19 +00:00
c278da73d9 Fix issues with the component documentation.
Reported by: @Langbart
Fixes: #6792

Differential Revision: https://code.wildfiregames.com/D4985
This was SVN commit r27638.
2023-05-10 15:55:51 +00:00
173e016172 Allow starting by command with sandbox AI.
|| takes 0 as false; ?? doesn't.

Patch by: @Freagarach
Accepted by: @sera, @Langbart
Fixes: #6771

Differential Revision: https://code.wildfiregames.com/D4975
This was SVN commit r27637.
2023-05-10 15:34:38 +00:00
91509290d6 Workaround TriggerHelper.js not being able to spawn units correctly because of promotion.
Avoid duplication by moving the function to Transform.js.
Add tests to Transform.js
Add tests to TurretHolder.js
Optimize slightly Trainer.js by removing some useless
Engine.QueryInterface calls.
Refs #6784 (symptoms in TriggerHelper.js are fixed underlying cause not)

`SkirmishReplacer` is called before the Modifier Manager so it does not
suffer the same fate.
Entities using `ChangeEntityTemplate` function are still affected.
Maps calling Engine.AddEntity directly are still affected.

Ideally this should be handled by hotloading components instead of
creating new entities each time. See =>
https://code.wildfiregames.com/D4991
Tested using:
908dd631d9

Differential Revision: https://code.wildfiregames.com/D4984
This was SVN commit r27636.
2023-05-10 15:13:52 +00:00
1c7e157e28 [Maps] Fix incorrect fruit bush in Gulf of Bothnia - Frozen Lake biome
"fruitBush": "gaia/fauna_deer" was an oversight/ hack and is just bad
practice.

patch by: @real_tabasco_sauce
comments by: @phosit
Differential revision: https://code.wildfiregames.com/D4990
This was SVN commit r27635.
2023-05-09 17:45:44 +00:00
7cd980f2e1 Move some engine required files to the mod mod.
Most of the shaders are explicitely interned by the engine except for
the one called "Model" which is not required (you can have maps with
just terrain for visualization)
The rng files are called by the engine to validate structure.
The game has two overrides for high quality and normal water to be
"ocean" and "default" respectively
The minimap flare folder is hardcoded see #6795
The default material now calls the dummy shader instead of the model one
when in modmod
Move the default skybox, it will be required by _default.xml
The terrain materials are moved as well, for completeness, although they
are currently not referenced.

This commit does not include atlas needed files as it cannot run without
the public mod anyway for now. It will be done in a separate commit when
we have the ingame editor that will require _default.xml for instance.

This commit is also needed to generate the spir-v shaders in the correct
mods, in order to be able to launch the game with mod mod only.

Refs: #6636 #5366
Fixes: #6294

Differential Revision: https://code.wildfiregames.com/D4906
This was SVN commit r27629.
2023-05-06 17:14:41 +00:00
15874868e2 Alpha 27 | Fix | Add garrisoned prop points for standard Greek houses.
Reported by Gurken Khan:
https://wildfiregames.com/forum/topic/96804-alpha26-feedback-and-suggested-changes/?do=findComment&comment=550459

This was SVN commit r27626.
2023-05-01 20:46:22 +00:00
04230f7e03 Adds SPIR-V to effect XML files.
Differential Revision: https://code.wildfiregames.com/D4986
This was SVN commit r27624.
2023-04-29 20:36:37 +00:00
69f01932c7 Update Transifex configurations for the new API using the tx migrate command specified on https://github.com/transifex/cli/releases
This was SVN commit r27619.
2023-04-27 13:06:30 +00:00
c3d61fecf2 Fix missing texture/duplicate sprite reported by checkrefs.py
This was SVN commit r27618.
2023-04-26 15:15:51 +00:00
abb280d75a Alpha 27 Name: Agni
This is a Sanskrit word meaning fire and connoting the Vedic fire deity
of Hinduism.

Poll: https://wildfiregames.com/forum/topic/106110-alpha-27-naming-poll/

This was SVN commit r27617.
2023-04-26 12:03:17 +00:00
dffaf9d103 Alpha 27 | Fix vision revealers by removing redundant components from the templates and truly make them invisible in-game.
Fixes #6791

This was SVN commit r27611.
2023-04-17 15:06:00 +00:00
a28fddcf72 Adds an option to disable mouse grab in fullscreen.
Refs #6649
Refs #545

Differential Revision: https://code.wildfiregames.com/D4974
This was SVN commit r27603.
2023-04-12 06:59:37 +00:00
ef71533d70 Use a lower default MTU for ENet hosts, and make it configurable.
This fixes packet loss issues on some VPN solutions.

Patch By: sera
Differential Revision: https://code.wildfiregames.com/D4967
This was SVN commit r27599.
2023-04-10 08:21:07 +00:00
ac3d187dcd Fixes model water and waterfall shaders outputting color on shadow pass.
This was SVN commit r27594.
2023-03-28 06:51:00 +00:00
bd20a95d4f Alpha 27 | Art| Fix: "Garrisoned" prop point for Athenian "Parthenon" Wonder model
Reported by: @Stan' from @zyli's log here:
https://wildfiregames.com/forum/topic/106298-petra-error/?fbclid=IwAR1R-MFsqFxFwDdqgBONIevkXRf1V1bPdosTYxyJigxOQo1VPkPQDHDdlzc#comment-548226

This was SVN commit r27593.
2023-03-27 18:14:36 +00:00
952aed8e7f Alpha 27 | Art | Fix: Add garrison flag for Athenian Gymnasion.
Reported here:
https://wildfiregames.com/forum/topic/96804-alpha26-feedback-and-suggested-changes/page/3/#comment-547882

This was SVN commit r27591.
2023-03-24 18:59:22 +00:00
e96ec4d1bd Alpha 27 | Art | Fix: palm_tropical UV maps
Fixes #6756

This was SVN commit r27589.
2023-03-21 18:52:39 +00:00
405b92e653 Disable actual turn rate for ships - make their turning purely visual
They can't dance either way and this improves their pathfinding behavior
as well as their visual movement.

Comments from @Stan @Freagarach @wraitii @real_tabasco_sauce

Differential Revision: https://code.wildfiregames.com/D4971
This was SVN commit r27587.
2023-03-19 19:40:10 +00:00
87202eccad Adjust footprint of packed roman ballista
It look very stretched

This was SVN commit r27586.
2023-03-18 10:25:30 +00:00