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Commit Graph

393 Commits

Author SHA1 Message Date
7a38272e55 This was SVN commit r8894. 2011-02-08 21:51:51 +00:00
57e5bb878a Initial terrible AI player scripts.
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
0e0f16dedb Template for super cav swordsmen.
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
1051d10f54 Add "chat" command.
Simplify deletion of multiple entities.
Simplify some setTimeouts.

This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
aaef1b0d74 Add script for generating mostly-useless component interaction graphs.
Fix some components to use more standard syntax.

This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
a0d2d89863 Fixed Cost element in template_unit_mechanical_siege_ballista template
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76 Adding necessary BuildRestrictions/Category element to some templates
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
5e3049f6b2 BuildLimits. Needs some configuration changes to work
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
0b511e33a7 This was SVN commit r8823. 2010-12-08 21:26:50 +00:00
be4b262919 Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
549a4fc51a Garrisoning bug fixes
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
e486e6fefb Adjusted health/train time of the Corrals.
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28 Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
e853dd1079 Display "garrisoned" prop on buildings containing units
This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
f04c2561b7 Various resource shuttling improvements. Fixes #672.
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
b7240dc3fe This was SVN commit r8806. 2010-12-06 22:50:08 +00:00
01f699b62d Too much stuff to itemize. I'm lazy.
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
238925f927 Minor garrisoning related tweaks
This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
cf2638da09 This was SVN commit r8776. 2010-12-03 14:42:19 +00:00
c09d6dcb83 Added garrison & repair button on the unit's command panel
This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
a58e7cfb4c Fix call to renamed function
This was SVN commit r8754.
2010-11-30 15:39:48 +00:00
ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
e509887341 Complain better about invalid player IDs.
This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
693425c716 New Greek corral by Amish.
This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
75d6eec95d This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
8019ee8b5f This was SVN commit r8733. 2010-11-28 16:08:58 +00:00
f06eba3da5 yet another awesome tip. :)
This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
216eeea5c9 Updated the Celt ship portraits. Made an Iberian fishing boat.
This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
31717a71ba Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
This was SVN commit r8729.
2010-11-28 13:18:35 +00:00
1f02df5abc Moved some things. Deleted other things. Updated a few maps.
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
6ff423e45b changed tooltip
This was SVN commit r8720.
2010-11-28 04:24:25 +00:00
bbe49141ec Lots of building stuff.
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
e30698c0c1 New Greek gymnasion by Amish. :)
This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
90b4e85b51 New Chinese ships for a mod some of the guys are working on.
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
e5d5a76384 This was SVN commit r8696. 2010-11-26 10:21:59 +00:00
cc3d9de386 New berry bushes. Finished Cycladic Archipelago.
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
8fe513aba5 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
180ab8a748 #New Celt ships.
Some new siege engines. Caution: They need a lot of work.

This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
f378a63d94 Add some tests for UnitAI.
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.

This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
e4d356c3bf Map exploration counter for summary screen
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
333492b4a9 Add SetInterval to Timer.
Add tests for Timer.

This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
fe5c7cb978 Buildings now target units randomly. Firing interval also made random
This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
e7b859b8a5 Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
7e41f6d664 Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
17e580ec42 Rate adjustment.
This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
ab8bb65611 Adjusting rates
This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
f20a6dcfc8 Fixed bug where players would not initialize resource counts properly from scenario
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
bf295edda6 shooting fortresses
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00