Gee
15759ff4d7
Updated CList to fit JS interface, also added CDropDown in GUI.h
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This was SVN commit r2163.
2005-04-23 23:20:50 +00:00
4be2ac7839
An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
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This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
6e97651c04
Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
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Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).
This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
MarkT
899cf87b41
This was SVN commit r2159.
2005-04-22 19:14:50 +00:00
eb6f978ba1
Some celt colorful pants textures
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This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
MarkT
bcabe3aa53
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
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This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
498d58ee61
This was SVN commit r2156.
2005-04-21 01:40:13 +00:00
08921f56b4
Moved icon, so that compilation doesn't depend on anything in 'binaries'
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This was SVN commit r2155.
2005-04-20 20:18:20 +00:00
58f0ce296e
Wondering whether automated builds work again...
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This was SVN commit r2154.
2005-04-20 19:54:29 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
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This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
550bbec3d0
hopefully fixed bug #57 (limit on version info length was too low). while at it, made cpu_type's length externally visible; split sound stuff into sysdep/snd.h (as with gfx, cpu, mem) and in general cleaned up a bit.
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This was SVN commit r2151.
2005-04-19 17:07:05 +00:00
771a9ba0dd
label each system_info field (because even I was getting confused :P). nicer network host/IP detect code
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This was SVN commit r2150.
2005-04-19 17:04:12 +00:00
04e7b1b16a
fix warning (cast size() to int)
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This was SVN commit r2149.
2005-04-19 17:02:57 +00:00
59d58c5e75
Helmmet goods
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This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
3d59ecab85
Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
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This was SVN commit r2147.
2005-04-19 02:06:18 +00:00
3a36e9fa43
Removed Carthaginian Archer at Ken's request.
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This was SVN commit r2146.
2005-04-17 15:08:44 +00:00
6231cc1ac5
This was SVN commit r2145.
2005-04-17 10:57:48 +00:00
87e7f61fff
Fix for subtype resources (food), so hopefully all resources should be gatherable now.
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This was SVN commit r2144.
2005-04-17 06:00:00 +00:00
6ae111d0d7
Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark.
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This was SVN commit r2143.
2005-04-16 17:33:29 +00:00
MarkT
26d3f69ebf
Fix to gathering script
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This was SVN commit r2142.
2005-04-16 16:05:49 +00:00
a10ac6b379
Created entities for oak trees and berry bushes.
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This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c
Little more experimenting with unit training.
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This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
d78afc9628
Update to create pine tree and rock entities to match Jason's revised actors.
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This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791
pre-emptive fix for missing props for these 2 roman buildings
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This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961
clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
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Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
4c08a07052
Fixed warnings and bug. Updated binaries.
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This was SVN commit r2136.
2005-04-15 22:40:15 +00:00
f99a36fa43
optimizing gaia objects for resources
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This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
346f033b58
celt_isp_e.xml added
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This was SVN commit r2134.
2005-04-15 12:36:06 +00:00
e12eca6f5d
updated sheild textures, colored horses, celt_csw_e.xml update
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This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
MarkT
2120576bc7
Gathering and unit training (engine-side); also other minor improvements
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This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
79e1c273e6
Removed older version of ScEd, which as far as I know is too outdated to be useful now. (If I'm wrong, I've kept a backup.)
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This was SVN commit r2131.
2005-04-29 13:26:13 +00:00
f62b590487
remapped weapon textures and interal colors for the celt head.
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This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
b3cd340eec
Updated binaries, and ScEd.
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This was SVN commit r2129.
2005-04-13 05:08:45 +00:00
c5bb56507e
disable (failing) test
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This was SVN commit r2128.
2005-04-13 04:55:42 +00:00
5d541e664a
WIP; fixed compile error; armor-plated and started documenting list functions
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This was SVN commit r2127.
2005-04-13 04:41:33 +00:00
82d2b7e49f
initial lockless data structures - incomplete and not fully tested
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This was SVN commit r2126.
2005-04-12 01:08:39 +00:00
86cb09ed27
detabify, add rationale for setting loading_screen_progress_bar
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This was SVN commit r2125.
2005-04-11 20:47:58 +00:00
4fe29b1092
Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
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This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
c179210519
pthread: add pthread_once and thread-local storage
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This was SVN commit r2123.
2005-04-09 22:26:48 +00:00
9fd08fb044
vfs_tree: revise hash table implementation to make it reusable (not yet finished)
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This was SVN commit r2122.
2005-04-09 22:25:23 +00:00
479f59e386
adts, lib: add some minor comments
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This was SVN commit r2121.
2005-04-09 22:24:08 +00:00
a91f2d2079
Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen.
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This was SVN commit r2120.
2005-04-09 16:07:46 +00:00
d983be8fdc
Updated command buttons. Still need to adjust alignment of buttons past a certain width so they occupy a column to the right of the Status Pane, and create functionality for clicking other than toggling tabs.
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This was SVN commit r2119.
2005-04-09 07:46:22 +00:00
1bcb4f0b3b
oh... just some celtic stuff
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This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
61429c62df
This was SVN commit r2117.
2005-04-07 13:09:43 +00:00
Gee
1302be8009
This was SVN commit r2116.
2005-04-07 09:14:09 +00:00
Gee
1e8d354404
This was SVN commit r2115.
2005-04-07 09:13:10 +00:00
Gee
61fbbae8d9
This was SVN commit r2114.
2005-04-07 09:11:33 +00:00
d2948937a0
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
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This was SVN commit r2113.
2005-04-07 04:29:07 +00:00
13da7d0aab
celtic advanced textures
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This was SVN commit r2112.
2005-04-06 12:35:20 +00:00