7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
17e580ec42
Rate adjustment.
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This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
ab8bb65611
Adjusting rates
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This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
bf295edda6
shooting fortresses
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This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2
Adjusted the desert stone.
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Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
12944d1fdc
removed the Corinthian trireme entity (but not the actor).
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This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
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This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
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This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
222095fa44
Added Building AI, and some small changes to GarrisonHolder
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This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
efd0b14029
Make fishing ship not gather treasure
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This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
11cf570faf
Fixed some ship problems. Edited cavalry.
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This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
70019ed81c
Made civ centres more expensive.
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This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
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This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
eab9f540af
Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder.
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This was SVN commit r8599.
2010-11-14 02:27:54 +00:00
cbbca4d3da
Basket for shuttling grain.
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This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
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This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
4100a13e0a
# Add resource shuttling.
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Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
6325a1eafe
Adjusting build times.
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This was SVN commit r8588.
2010-11-13 06:27:00 +00:00
2b70b43086
Based selection groups off of a new tag which must contain a valid template name.
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<SelectionGroupName>unit_template_name_b</SelectionGroupName>
This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
af4c2c091d
Removed stone_light. Adjusted the footprint of the field entity.
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This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
6c7f9f7b8d
#Treasure objects.
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This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
513ff50926
Food treasures.
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This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
36d7ef65a6
Treasure/Ruins tweaks and additions.
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This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
245f29b798
Summary screen. Closes #638 .
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This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
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Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
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Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
c03c2f0168
Fixed hoplite prop switching (heads) when gathering meat.
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Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.
This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
b4d6ad9f0b
Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
43665f09c5
Fixed some template stuff.
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This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
c2bafa78cb
A bunch of stuff.
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This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
31f263d688
This was SVN commit r8532.
2010-11-04 01:07:00 +00:00
b3f2363c2d
Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
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This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
3ebbd8a9ce
tweaks on these buildings to make them buildable under certain circumstances.
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This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
0b48fc0484
Added costs to these buildings.
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This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
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This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
1b9f198520
Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
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This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
6351102705
trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
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This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
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This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
4b8fcaa135
Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
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This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
70cfff0f05
started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
8f532b81cd
Fixed oasis map AGAIN. Fixed names of some units. Slave template.
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This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
c6c1b2b549
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
93cd028616
Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
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This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
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This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d
New Greek merchant ship. Model is not final though.
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This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb
Scaled down the Roman Quinquereme.
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This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
728e03cee2
This was SVN commit r8473.
2010-10-26 11:34:34 +00:00
64b9824d5a
tweaks
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This was SVN commit r8472.
2010-10-26 11:31:33 +00:00