1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/art/actors/units
2005-05-01 10:51:45 +00:00
..
celt_cjv_a_r.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_cjv_a.xml Changed actor colour syntax. Made the Actor Editor edit colours. 2005-04-28 20:44:22 +00:00
celt_cjv_b_r.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_cjv_b.xml Changed actor colour syntax. Made the Actor Editor edit colours. 2005-04-28 20:44:22 +00:00
celt_cjv_e_r.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_cjv_e.xml Changed actor colour syntax. Made the Actor Editor edit colours. 2005-04-28 20:44:22 +00:00
celt_csp_a.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_csp_b.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_csp_e.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_csw_a_r.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_csw_a.xml Changed actor colour syntax. Made the Actor Editor edit colours. 2005-04-28 20:44:22 +00:00
celt_csw_b_r.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_csw_b.xml Changed actor colour syntax. Made the Actor Editor edit colours. 2005-04-28 20:44:22 +00:00
celt_csw_e_r.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_csw_e.xml Changed actor colour syntax. Made the Actor Editor edit colours. 2005-04-28 20:44:22 +00:00
celt_fem.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
celt_ijv_a.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_ijv_b.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_ijv_e.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_isp_a.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_isp_b.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_isp_e.xml Stuff for milestone 7 on my todo list 2005-04-29 12:47:10 +00:00
celt_isw_a.xml An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line 2005-04-23 12:12:46 +00:00
celt_isw_b.xml Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors. 2005-04-20 11:37:37 +00:00
celt_isw_e.xml Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah 2005-04-10 12:45:05 +00:00
celt_su_1.xml Few celt tweaks 2005-04-27 12:40:58 +00:00
celt_su_2_r.xml Few celt tweaks 2005-04-27 12:40:58 +00:00
celt_su_2.xml Changed actor colour syntax. Made the Actor Editor edit colours. 2005-04-28 20:44:22 +00:00
celt_trd.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
dude1.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
dude2.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
dude3.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
dude4.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
dude_propped.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
dude.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
dudette.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_csw_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_csw_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_csw_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_csw_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_csw_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_csw_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_fem.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_iar_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_iar_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_iar_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_ijv_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_ijv_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_ijv_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_isp_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_isp_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_isp_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_spar_u1.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
hele_su_1.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_su_2.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
hele_trd.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_cjv_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_cjv_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_cjv_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_cjv_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_cjv_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_cjv_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_csw_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_csw_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_csw_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_csw_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_csw_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_csw_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_fem.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_ijv_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_ijv_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_ijv_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isl_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isl_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isl_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isp_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isp_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isp_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isw_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isw_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_isw_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
iber_su_1.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_su_2.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
iber_trd.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_cjv_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_cjv_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_cjv_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_cjv_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_cjv_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_cjv_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_csp_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_csp_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_csp_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_csp_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_csp_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_csp_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_csw_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_csw_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_csw_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_csw_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_csw_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_csw_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_fem.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_iar_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_iar_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_iar_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_ijv_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_ijv_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_ijv_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isl_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isl_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isl_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isp_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isp_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isp_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isw_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isw_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_isw_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
kart_su_1.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_su_2.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
kart_trd.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_car_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_car_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_car_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_car_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_car_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_car_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_cjv_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_cjv_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_cjv_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_cjv_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_cjv_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_cjv_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_csp_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_csp_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_csp_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_csp_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_csp_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_csp_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_csw_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_csw_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_csw_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_csw_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_csw_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_csw_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_fem.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_iar_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_iar_b.xml The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated 2005-05-01 10:51:45 +00:00
pers_iar_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_ijv_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_ijv_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_ijv_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_isp_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_isp_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_isp_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
pers_su_1.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_su_2.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
pers_trd.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rich's_man.xml Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
rider_dude.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_csp_a_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_csp_a.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_csp_b_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_csp_b.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_csp_e_r.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_csp_e.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_fem.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_ijv_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_ijv_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_ijv_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isl_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isl_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isl_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isp_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isp_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isp_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isw_a.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isw_b.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_isw_e.xml Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
rome_su_1.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_su_2.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
rome_trd.xml Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00