0ad/source/sound/CPlayList.cpp

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
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#include "CPlayList.h"
#include <stdio.h> // sscanf
#include "ps/Filesystem.h"
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CPlayList::CPlayList()
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{
tracks.clear();
}
CPlayList::CPlayList(const VfsPath& pathname)
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{
Load(pathname);
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}
CPlayList::~CPlayList()
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{
}
void CPlayList::Load(const VfsPath& pathname)
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{
tracks.clear();
shared_ptr<u8> buf; size_t size;
if(g_VFS->LoadFile(pathname, buf, size) < 0)
return;
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const char* playlist = (const char*)buf.get();
char track[512];
while(sscanf(playlist, "%511s\n", track) == 1)
tracks.push_back(CStrW(track));
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}
void CPlayList::List()
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{
for(size_t i = 0; i < tracks.size(); i++)
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{
debug_printf(L"%ls\n", tracks[i].c_str());
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}
}
void CPlayList::Add(std::wstring name)
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{
tracks.push_back(name);
}