0ad/source/sound/CPlayList.cpp
janwas 8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00

69 lines
1.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CPlayList.h"
#include <stdio.h> // sscanf
#include "ps/Filesystem.h"
CPlayList::CPlayList()
{
tracks.clear();
}
CPlayList::CPlayList(const VfsPath& pathname)
{
Load(pathname);
}
CPlayList::~CPlayList()
{
}
void CPlayList::Load(const VfsPath& pathname)
{
tracks.clear();
shared_ptr<u8> buf; size_t size;
if(g_VFS->LoadFile(pathname, buf, size) < 0)
return;
const char* playlist = (const char*)buf.get();
char track[512];
while(sscanf(playlist, "%511s\n", track) == 1)
tracks.push_back(CStrW(track));
}
void CPlayList::List()
{
for(size_t i = 0; i < tracks.size(); i++)
{
debug_printf(L"%ls\n", tracks[i].c_str());
}
}
void CPlayList::Add(std::wstring name)
{
tracks.push_back(name);
}