#Iberian stuff, plus new Roman Scout Tower.
This was SVN commit r6614.
This commit is contained in:
parent
bc6a173c93
commit
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@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_ho_c.pmd</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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<variant frequency="1" name="House C - props 1">
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<mesh>props/iber_house_c_1.dae</mesh>
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</variant>
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<variant frequency="1" name="House C - props 2">
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<mesh>props/iber_house_c_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="monument_props_a">
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<mesh>props/iber_sb_props_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="monument_props_b">
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<mesh>props/iber_sb_props_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,12 +4,20 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_hc.pmd</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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<variant frequency="1" name="temple-shields-a">
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<mesh>props/iber_temple_a.dae</mesh>
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</variant>
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<variant frequency="1" name="temple-shields-b">
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<mesh>props/iber_temple_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Scout Tower Shields 1">
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<mesh>props/rome_st_shields_1.dae</mesh>
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</variant>
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<variant frequency="1" name="Scout Tower Shields 2">
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<mesh>props/rome_st_shields_2.dae</mesh>
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</variant>
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<variant frequency="1" name="Scout Tower Shields 3">
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<mesh>props/rome_st_shields_3.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/rome_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,17 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_fc.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/farmstead.xml" attachpoint="props_main"/>
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<prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="hay"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_farmstead.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -15,9 +15,9 @@
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</props>
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</variant>
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<variant frequency="10" name="House C">
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<mesh>structural/iber_ho_c.pmd</mesh>
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<mesh>structural/iber_house_c.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/house_c.xml" attachpoint="props_main"/>
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<prop actor="props/structures/iberians/house_c.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -6,10 +6,12 @@
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<group>
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<variant frequency="100" name="base">
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<mesh>structural/iber_sb_mon_1.dae</mesh>
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<texture>structural/iber_struct_monument.dds</texture>
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<props>
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<prop actor="props/structures/iberians/sb_1_a.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/sb_1_b.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,17 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_hc.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/temple.xml" attachpoint="props_main"/>
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<prop actor="props/structures/iberians/temple_fancy.xml" attachpoint="props_fancy"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_temple.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/temple.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -5,7 +5,10 @@
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<group>
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<variant frequency="1" name="Base">
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<mesh>structural/rome_st_01.dae</mesh>
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<mesh>structural/rome_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/romans/scout_tower.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_struct.dds</texture>
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</variant>
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</group>
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BIN
binaries/data/mods/internal/art/meshes/props/iber_fortress_props.dae
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binaries/data/mods/internal/art/meshes/props/iber_fortress_props.dae
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binaries/data/mods/internal/art/meshes/props/iber_house_c_1.dae
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binaries/data/mods/internal/art/meshes/props/iber_house_c_1.dae
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binaries/data/mods/internal/art/meshes/props/iber_house_c_2.dae
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binaries/data/mods/internal/art/meshes/props/iber_house_c_2.dae
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binaries/data/mods/internal/art/meshes/props/iber_sb_props_a.dae
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binaries/data/mods/internal/art/meshes/props/iber_sb_props_a.dae
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binaries/data/mods/internal/art/meshes/props/iber_sb_props_b.dae
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binaries/data/mods/internal/art/meshes/props/iber_sb_props_b.dae
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binaries/data/mods/internal/art/meshes/props/iber_temple_a.dae
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binaries/data/mods/internal/art/meshes/props/iber_temple_a.dae
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binaries/data/mods/internal/art/meshes/props/iber_temple_b.dae
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binaries/data/mods/internal/art/meshes/props/iber_temple_b.dae
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binaries/data/mods/internal/art/meshes/props/rome_st_shields_1.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/props/rome_st_shields_1.dae
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binaries/data/mods/internal/art/meshes/props/rome_st_shields_2.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/props/rome_st_shields_2.dae
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binaries/data/mods/internal/art/meshes/props/rome_st_shields_3.dae
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binaries/data/mods/internal/art/meshes/props/rome_st_shields_3.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/iber_farmstead.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/iber_farmstead.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/iber_fortress.dae
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binaries/data/mods/internal/art/meshes/structural/iber_fortress.dae
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binaries/data/mods/internal/art/meshes/structural/iber_house_c.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/iber_house_c.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/iber_sb_mon_1.dae
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binaries/data/mods/internal/art/meshes/structural/iber_sb_mon_1.dae
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binaries/data/mods/internal/art/meshes/structural/iber_temple.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/iber_temple.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/rome_scout_tower.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/rome_scout_tower.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/props/helmet/pers_a.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/props/helmet/pers_a.dds
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binaries/data/mods/internal/art/textures/skins/props/helmet/pers_f1.dds
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binaries/data/mods/internal/art/textures/skins/props/helmet/pers_f1.dds
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binaries/data/mods/internal/art/textures/skins/props/helmet/pers_g.dds
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binaries/data/mods/internal/art/textures/skins/props/helmet/pers_g.dds
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binaries/data/mods/internal/art/textures/skins/props/helmet/pers_i.dds
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binaries/data/mods/internal/art/textures/skins/props/helmet/pers_i.dds
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binaries/data/mods/internal/art/textures/skins/props/rome_prop_shields.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/props/rome_prop_shields.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/structural/iber_struct.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/structural/iber_struct.dds
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binaries/data/mods/internal/art/textures/skins/structural/rome_struct.dds
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binaries/data/mods/internal/art/textures/skins/structural/rome_struct.dds
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binaries/data/mods/internal/maps/scenarios/iberian_buildings.pmp
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binaries/data/mods/internal/maps/scenarios/iberian_buildings.pmp
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binaries/data/mods/internal/maps/scenarios/iberian_buildings.xml
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binaries/data/mods/internal/maps/scenarios/iberian_buildings.xml
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binaries/data/mods/public/art/textures/skins/props/helmet/mace-g.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace-g.dds
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