#Iberian stuff, plus new Roman Scout Tower.

This was SVN commit r6614.
This commit is contained in:
Michael D. Hafer 2009-01-13 21:53:27 +00:00
parent bc6a173c93
commit 31fc99db25
36 changed files with 195 additions and 63 deletions

View File

@ -4,11 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_ho_c.pmd</mesh>
<props/>
<texture>props/iber_prop_a.dds</texture>
<variant frequency="1" name="House C - props 1">
<mesh>props/iber_house_c_1.dae</mesh>
</variant>
<variant frequency="1" name="House C - props 2">
<mesh>props/iber_house_c_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="monument_props_a">
<mesh>props/iber_sb_props_a.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="monument_props_b">
<mesh>props/iber_sb_props_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,12 +4,20 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_hc.pmd</mesh>
<props/>
<texture>props/iber_prop_a.dds</texture>
<variant frequency="1" name="temple-shields-a">
<mesh>props/iber_temple_a.dae</mesh>
</variant>
<variant frequency="1" name="temple-shields-b">
<mesh>props/iber_temple_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Scout Tower Shields 1">
<mesh>props/rome_st_shields_1.dae</mesh>
</variant>
<variant frequency="1" name="Scout Tower Shields 2">
<mesh>props/rome_st_shields_2.dae</mesh>
</variant>
<variant frequency="1" name="Scout Tower Shields 3">
<mesh>props/rome_st_shields_3.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/rome_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,17 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/iber_fc.pmd</mesh>
<props>
<prop actor="props/structures/iberians/farmstead.xml" attachpoint="props_main"/>
<prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="hay"/>
</props>
<texture>structural/iber_struct_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/iber_farmstead.dae</mesh>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

View File

@ -15,9 +15,9 @@
</props>
</variant>
<variant frequency="10" name="House C">
<mesh>structural/iber_ho_c.pmd</mesh>
<mesh>structural/iber_house_c.dae</mesh>
<props>
<prop actor="props/structures/iberians/house_c.xml" attachpoint="props_main"/>
<prop actor="props/structures/iberians/house_c.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -6,10 +6,12 @@
<group>
<variant frequency="100" name="base">
<mesh>structural/iber_sb_mon_1.dae</mesh>
<texture>structural/iber_struct_monument.dds</texture>
<props>
<prop actor="props/structures/iberians/sb_1_a.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/sb_1_b.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,17 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/iber_hc.pmd</mesh>
<props>
<prop actor="props/structures/iberians/temple.xml" attachpoint="props_main"/>
<prop actor="props/structures/iberians/temple_fancy.xml" attachpoint="props_fancy"/>
</props>
<texture>structural/iber_struct_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/iber_temple.dae</mesh>
<props>
<prop actor="props/structures/iberians/temple.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

View File

@ -5,7 +5,10 @@
<group>
<variant frequency="1" name="Base">
<mesh>structural/rome_st_01.dae</mesh>
<mesh>structural/rome_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/romans/scout_tower.xml" attachpoint="root"/>
</props>
<texture>structural/rome_struct.dds</texture>
</variant>
</group>

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