Fix unpassable and unnatural forests on African Plains

Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4502
This was SVN commit r26577.
This commit is contained in:
Stan 2022-03-06 15:10:16 +00:00
parent aad2453e09
commit 3299bc7efb

View File

@ -10,21 +10,21 @@ else
// Pick some biome defaults and overload a few settings.
var tPrimary = g_Terrains.mainTerrain;
var tForestFloor = g_Terrains.forestFloor1;
var tForestFloor = g_Terrains.tier3Terrain;
var tCliff = ["savanna_cliff_a", "savanna_cliff_a_red", "savanna_cliff_b", "savanna_cliff_b_red"];
var tSecondary = g_Terrains.tier4Terrain;
var tGrassShrubs = g_Terrains.tier1Terrain;
var tDirt = g_Terrains.dirt;
var tDirt2 = "savanna_dirt_a_red";
var tSecondary = g_Terrains.tier1Terrain;
var tGrassShrubs = g_Terrains.tier2Terrain;
var tDirt = g_Terrains.tier3Terrain;
var tDirt2 = g_Terrains.tier4Terrain;
var tDirt3 = g_Terrains.dirt;
var tDirt4 = g_Terrains.hill;
var tDirt4 = g_Terrains.dirt;
var tCitytiles = "savanna_tile_a";
var tShore = g_Terrains.shore;
var tWater = g_Terrains.water;
var oBaobab = g_Gaia.tree1;
var oPalm = g_Gaia.tree2;
var oPalm2 = g_Gaia.tree3;
var oBaobab = pickRandom(["gaia/tree/baobab", "gaia/tree/baobab_3_mature", "gaia/tree/acacia"]);
var oPalm = "gaia/tree/bush_tropic";
var oPalm2 = "gaia/tree/cretan_date_palm_short";
var oBerryBush = "gaia/fruit/berry_01";
var oWildebeest = "gaia/fauna_wildebeest";
var oZebra = "gaia/fauna_zebra";
@ -137,7 +137,7 @@ createDefaultForests(
[tPrimary, pForest, tForestFloor, pForest, pForest],
avoidClasses(clPlayer, 20, clForest, 15, clHill, 0, clWater, 2),
clForest,
scaleByMapSize(500, 3000));
scaleByMapSize(200, 1000));
Engine.SetProgress(50);
g_Map.log("Creating dirt patches");
@ -288,7 +288,7 @@ Engine.SetProgress(85);
g_Map.log("Creating straggler baobabs");
const group = new SimpleGroup([new SimpleObject(oBaobab, 1, 3, 0, 3)], true, clForest);
const group = new SimpleGroup([new SimpleObject(oBaobab, 1, 1, 0, 3)], true, clForest);
createObjectGroups(
group,
0,