Fix unpassable and unnatural forests on African Plains
Patch by: @marder Differential Revision: https://code.wildfiregames.com/D4502 This was SVN commit r26577.
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@ -10,21 +10,21 @@ else
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// Pick some biome defaults and overload a few settings.
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var tPrimary = g_Terrains.mainTerrain;
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var tForestFloor = g_Terrains.forestFloor1;
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var tForestFloor = g_Terrains.tier3Terrain;
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var tCliff = ["savanna_cliff_a", "savanna_cliff_a_red", "savanna_cliff_b", "savanna_cliff_b_red"];
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var tSecondary = g_Terrains.tier4Terrain;
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var tGrassShrubs = g_Terrains.tier1Terrain;
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var tDirt = g_Terrains.dirt;
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var tDirt2 = "savanna_dirt_a_red";
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var tSecondary = g_Terrains.tier1Terrain;
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var tGrassShrubs = g_Terrains.tier2Terrain;
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var tDirt = g_Terrains.tier3Terrain;
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var tDirt2 = g_Terrains.tier4Terrain;
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var tDirt3 = g_Terrains.dirt;
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var tDirt4 = g_Terrains.hill;
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var tDirt4 = g_Terrains.dirt;
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var tCitytiles = "savanna_tile_a";
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var tShore = g_Terrains.shore;
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var tWater = g_Terrains.water;
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var oBaobab = g_Gaia.tree1;
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var oPalm = g_Gaia.tree2;
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var oPalm2 = g_Gaia.tree3;
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var oBaobab = pickRandom(["gaia/tree/baobab", "gaia/tree/baobab_3_mature", "gaia/tree/acacia"]);
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var oPalm = "gaia/tree/bush_tropic";
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var oPalm2 = "gaia/tree/cretan_date_palm_short";
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var oBerryBush = "gaia/fruit/berry_01";
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var oWildebeest = "gaia/fauna_wildebeest";
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var oZebra = "gaia/fauna_zebra";
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@ -137,7 +137,7 @@ createDefaultForests(
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[tPrimary, pForest, tForestFloor, pForest, pForest],
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avoidClasses(clPlayer, 20, clForest, 15, clHill, 0, clWater, 2),
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clForest,
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scaleByMapSize(500, 3000));
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scaleByMapSize(200, 1000));
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Engine.SetProgress(50);
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g_Map.log("Creating dirt patches");
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@ -288,7 +288,7 @@ Engine.SetProgress(85);
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g_Map.log("Creating straggler baobabs");
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const group = new SimpleGroup([new SimpleObject(oBaobab, 1, 3, 0, 3)], true, clForest);
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const group = new SimpleGroup([new SimpleObject(oBaobab, 1, 1, 0, 3)], true, clForest);
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createObjectGroups(
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group,
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0,
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