Fixed a missing break statement that caused a research event to also be generated when you try to train something.

This was SVN commit r4347.
This commit is contained in:
Matei 2006-09-17 02:18:50 +00:00
parent 6b73ba0296
commit 88474be519

View File

@ -463,27 +463,28 @@ function updateTab (tab, type, cellSheet, attribute, attribute2, arrayCells)
case "train":
// TODO: Remove this item from the production queue if right-clicked.
issueCommand(selection, true, NMT_Produce, PRODUCTION_TRAIN, ""+(Crd[getCrd (this.name, true)].entity));
break;
case "research":
// TODO: Remove this item from the production queue if right-clicked.
issueCommand(selection, true, NMT_Produce, PRODUCTION_RESEARCH, ""+(Crd[getCrd (this.name, true)].entity.name));
break;
break;
case "barter":
// Buy a quantity of this resource if left-clicked.
// Sell a quantity of this resource if right-clicked.
break;
break;
case "structCiv":
case "structMil":
// Select building placement cursor.
tryConstruction( Crd[getCrd (this.name, true)].entity );
break;
break;
case "garrison":
// Remove this item from the entity's garrison inventory.
break;
break;
case "selection":
// Change the selection to this unit.
break;
break;
default:
break;
break;
}
}
break;