#Various stuff, including Iberian head props and some road terrains.
This was SVN commit r6533.
This commit is contained in:
parent
2ae09f8597
commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/head_longhair.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="face-1">
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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<variant name="face-2">
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<texture>props/head/iber_adv_b.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="face-1">
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<texture>props/head/iber_adv_a_hood.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -10,10 +10,10 @@
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</group>
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<group>
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<variant>
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<variant name="face-1">
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<texture>props/head/iber_basic_a.dds</texture>
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</variant>
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<variant>
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<variant name="face-2">
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<texture>props/head/iber_basic_b.dds</texture>
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</variant>
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</group>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="face-1">
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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<variant frequency="1" name="face-2">
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<texture>props/head/iber_adv_b.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,100 +1,100 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/kart_ijv_a_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint=""/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/kart_ijv_a_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint=""/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/rome_attic_bronze.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/props/helmet/rome_attic_bronze.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/terrain/types/road/road_temperate_cobblestone.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/terrain/types/road/road_temperate_cobblestone.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/terrain/types/road/road_temperate_cobblestone_2.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/terrain/types/road/road_temperate_cobblestone_2.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/terrain/types/road/road_temperate_cobblestone_2_wet.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/terrain/types/road/road_temperate_cobblestone_2_wet.dds
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binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_b.dds
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binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_b.dds
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_a.dds
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_cobblestone.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_cobblestone.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_cobblestone_sand.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_cobblestone_sand.dds
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_dirt_rocks_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_dirt_rocks_3.dds
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