Commit Graph

30 Commits

Author SHA1 Message Date
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
e0838c5326 Update the pathfinder docs.
This was SVN commit r16820.
2015-06-27 15:16:21 +00:00
39910affd0 Changes various urls to point to the new website and fixes some broken forum urls.
This was SVN commit r12980.
2012-12-11 23:04:03 +00:00
vts
0e4efdf100 Small correction -- building with both xelatex and pdflatex doesn't make sense :o)
This was SVN commit r12049.
2012-07-01 01:05:06 +00:00
vts
75b436e010 A more detailed explanation of how the slab method for OBB/ray intersection from Real-Time Rendering, Third Edition works.
This was SVN commit r12048.
2012-07-01 01:02:26 +00:00
6b817c9b98 Doc updates
This was SVN commit r11792.
2012-05-08 09:19:46 +00:00
84c8140f90 Work-in-progress high-level pathfinder documentation
This was SVN commit r11728.
2012-05-03 19:31:48 +00:00
29d3f824e0 Remove obsolete CppDoc files
This was SVN commit r7819.
2010-07-29 20:43:24 +00:00
1706363bab Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
Also delete some unused declarations, and rename is_playing to
snd_is_playing.

This was SVN commit r7813.
2010-07-29 15:55:41 +00:00
7bf60c086e Update GUI documentation
This was SVN commit r7777.
2010-07-21 17:53:38 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
e6c2395ef7 Delete some extremely obsolete documentation and point to Trac
This was SVN commit r7517.
2010-05-08 22:56:59 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
d1636558e1 Removed coding conventions document (migrated to http://trac.wildfiregames.com/wiki/Coding_Conventions)
This was SVN commit r6923.
2009-06-24 16:09:06 +00:00
56b38ddd1e # Engine overview doc started.
This was SVN commit r5421.
2007-10-20 18:30:32 +00:00
a2c607d2d4 updated version with fixed bibliography
This was SVN commit r5338.
2007-09-08 16:05:52 +00:00
153c9edfe9 add timing docs
This was SVN commit r5212.
2007-06-24 00:19:03 +00:00
aa425d16ce coding convention: mention and explain the need for omitting author/modified by tags. see http://www.wildfiregames.com/forum/index.php?showtopic=10934
This was SVN commit r5039.
2007-05-07 11:11:11 +00:00
97c5da87d4 improve formatting in code snippets
This was SVN commit r5029.
2007-05-05 16:35:09 +00:00
23610e6753 revise coding conventions as discussed in forum.
- convert to TeX (the original is in MS-office generated "HTML" :/)
- mention cppdoc and filenames
- fix typos/improve wording a bit
- clarify member variables, that the exact cAsE is unspecified but m_
should be used

This was SVN commit r5020.
2007-05-02 20:51:39 +00:00
Seth
22ede31161 Added program flow diagram into docs folder, to offer a good reminder of the program modules and their interaction
This was SVN commit r5010.
2007-04-30 19:05:01 +00:00
pyrolink
a95c72d0c1 Upgraded console (text wrap, help text), cinematic stuff
This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
dfa58e02bf Moved Excel document into docs.
Removed libpng13 directory, which I had forgotten about, since its
contents were copied into the root of libpng/include.

This was SVN commit r3803.
2006-04-24 00:30:15 +00:00
pyrolink
b5d9da29c1 #When appropriate (i.e. wheeled units), units will align with the slope of the terrain. *JS documentation
*added CTerrain::getSlopeAngle[Face]() which returns the angle in
radians of the slope of the terrain.  getSlopeAngleFace should be used
for entities because it takes into account which way the entity is
facing, which allows for negative angles.
*the max and min graphical rotation for the slope is under traits.pitch.
This is used so that you can have certain units such as infantry that
don't rotate very far go down steep slopes but not rotate too much.
*JS documentation in docs/JSReg.rtf -- I put in most of the relevant
global functions; still needs entity functions.

This was SVN commit r3794.
2006-04-22 05:52:23 +00:00
b6d46bb918 # final version of thesis
This was SVN commit r3731.
2006-04-07 16:46:40 +00:00
cc26968249 # IO thesis: add TSP measurement, lessons learned and bibliography (bibtex)
This was SVN commit r3686.
2006-03-25 20:57:16 +00:00
dadd15ef00 # IO thesis: incorporate revisions from 2nd reviewer and add experimental results for cache
This was SVN commit r3683.
2006-03-25 07:05:04 +00:00
b431089ee7 # revisions to IO thesis suggested by adviser
This was SVN commit r3677.
2006-03-23 23:14:53 +00:00
eba3e5fdd6 setup new docs dir for thesis and maybe other files (as discussed with stuart, it doesn't fit in binaries or source)
commit rough draft

This was SVN commit r3676.
2006-03-23 18:17:13 +00:00