0e7c7f26cf
[art][actors][Alpha 26] Remove a superfluous decal from these Arsenal actors. The game would display this decal inconsistently with the other decal, so I picked one over the other.
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This was SVN commit r26796.
2022-04-16 05:07:54 +00:00
a2c3e7503b
[art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture.
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Tweak the other Spartan decals while I'm at it.
This was SVN commit r26795.
2022-04-16 05:06:01 +00:00
9217a710ec
[art] Technology portrait for Wicker shields
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This was SVN commit r26793.
2022-04-15 19:55:15 +00:00
eaac0b0dbe
Uses vertex streams to get attribute locations reducing duplication in XML.
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Also adds missing streams.
This was SVN commit r26792.
2022-04-15 18:13:33 +00:00
37645670c1
Fixes crash in shader preprocessor introduced in d295dacb9b
and appeared after 25332f9b86
. Fixes #6033
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This was SVN commit r26791.
2022-04-15 17:45:15 +00:00
44a6b6bd23
[maps] Add a couple of improved maps to the new maps campaign.
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This was SVN commit r26790.
2022-04-15 07:34:35 +00:00
663fb3f527
Update the LIB_URL for zlib.
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Fixes : #6496
Refs: #4362
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4603
This was SVN commit r26788.
2022-04-14 22:35:17 +00:00
458f4fca1e
[art][fix][actors][Alpha 26] Fix the projectiles for a handful of siege engines.
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This was SVN commit r26787.
2022-04-14 06:52:43 +00:00
0e9bbd10c6
[art][icons][Fix] Fix some new aura icons, renamed/modified some too. Added them to some auras. Added some old icons to other auras.
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This was SVN commit r26786.
2022-04-14 06:25:43 +00:00
2c8f4c4837
Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
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In the future it allows to call AssertPointersBound in a more lazy way.
This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
d8d736f0eb
Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
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This was SVN commit r26783.
2022-04-12 17:39:05 +00:00
8c1a469253
Uses GL device capabilities for all vertex attribute locations.
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This was SVN commit r26782.
2022-04-12 16:49:04 +00:00
ad2068dae0
Uses sequential numbering of GL vertex attributes for modern hardware. Refs #3054
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Differential Revision: https://code.wildfiregames.com/D4601
This was SVN commit r26781.
2022-04-12 16:13:47 +00:00
f6837978e8
Adds GL debug labels only if they are supported (forgotten in 3db24af763
). Fixes #6495
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This was SVN commit r26780.
2022-04-12 06:44:06 +00:00
e6dd9f944e
Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
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Differential Revision: https://code.wildfiregames.com/D4577
This was SVN commit r26779.
2022-04-12 06:39:14 +00:00
811a540382
Simplifies GL::CShaderProgram to store less data.
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This was SVN commit r26777.
2022-04-11 22:10:21 +00:00
3db24af763
Adds names to GL shaders and programs.
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This was SVN commit r26776.
2022-04-11 20:30:23 +00:00
Angen
eafdb2339d
Fix unit demo map
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Split from D4589
Differential revision: D4600
Original patch by: @Langbart
Fixes : #6486
Refs: #6116
This was SVN commit r26775.
2022-04-11 18:59:25 +00:00
8a51e05c2e
Avoids a crash if a texture size is not a power of two.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4586
This was SVN commit r26774.
2022-04-11 16:28:41 +00:00
b55c71ab88
[maps] Improve Median Oasis 2p with new terrain textures and new flora/geology.
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This was SVN commit r26770.
2022-04-09 05:45:00 +00:00
06796303d7
Fix progress slider on formerly autoqueued items.
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It was not resized for ghosts.
Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4592
Fixes #6492
This was SVN commit r26769.
2022-04-09 05:34:43 +00:00
41032b034c
[ maps ] Fix the absence of stone mines on Cisalpine Winter.
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This was SVN commit r26768.
2022-04-09 04:54:05 +00:00
001da7fdb8
[ art ][ particles ] Slow down the snow fall for aesthetics.
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This was SVN commit r26767.
2022-04-09 04:52:22 +00:00
73ec3fd48b
[ Alpha 26 ] In Carthaginian embassies, remove references to "researching technologies" since there are none.
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Report:
https://wildfiregames.com/forum/topic/51306-thread-for-posting-suggestions-for-alpha-26/page/14/#comment-489907
This was SVN commit r26766.
2022-04-09 01:08:42 +00:00
ed6b87c0fe
[art] [Alpha 26] Improve and standardize the portraits for Ruins and Rocks. Delete a now-unused portrait.
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This was SVN commit r26765.
2022-04-09 00:53:25 +00:00
0766919645
[ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)
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- Better fitting decals
- Player color
- Warships use the larger, easier to see projectile like buildings do
- Upgrading variants
- Standardized decals for Stables
- Fix a few death variants
- Some better tree props
- Fixed sheath position for the Roman Centurion
- Add Cavalry variants for Gallic heroes (templates will come later)
- A more "British" shield for the Brit fanatic
- Add a new Atlas building for the Spartans, the "Persian Stoa"
- Add distinct actors between lit and non-lit Fireships
This was SVN commit r26764.
2022-04-08 21:45:47 +00:00
73c0e40045
Fixes warnings about unused function arguments in renderer.
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This was SVN commit r26763.
2022-04-08 06:49:38 +00:00
383df82c4a
Improve acropolis_bay_2p by removing fences and tweaking roads lightly and allow rebuilding towers.
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Accepted by: @marder
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4591
This was SVN commit r26761.
2022-04-07 15:51:36 +00:00
d3dd98418e
Fixes GLES build after c842678591
.
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This was SVN commit r26760.
2022-04-07 06:59:40 +00:00
6cc44f7a6f
[art][textures] Reduce the resolution of the camel blanket textures by half. They were originally ginormous, 4x bigger than a standard unit texture.
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This was SVN commit r26758.
2022-04-04 03:50:28 +00:00
7da9ec6005
[art][actors] Improved the look of some actors.
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- Different dirt decals for 3 Iberian structures
- Variations for the trees on the Kushite wonder
- Spec maps for a couple Athenian units
- Changed textures for Gallic elite javelineer
- New textures for the Ptolemy war elephant driver
- Peytral for the Elite Seleucid jav cav
- More helmet variants for the Elite Seleucid spear cav
This was SVN commit r26757.
2022-04-03 20:51:39 +00:00
f9fae35b59
Fix selecting formations when cycling through idle entities.
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Since formations have `cmpIdentity` now (b778caf146
), they were
incorrectly selected when cycling through idle entities.
Reported and tested by: @Langbart
Differential revision: https://code.wildfiregames.com/D4588
Fixes #6490
This was SVN commit r26756.
2022-04-03 17:37:34 +00:00
d847a1c479
Fix research icon position.
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It was overlayed with the FPS overlay which rendered it unreadable.
Introduced in 7c3aed5f36
Reported by: @Langbart
Patch by: @phosit
Differential revision: https://code.wildfiregames.com/D4585
Comments by: @elexis
Fixes #6484
This was SVN commit r26755.
2022-04-03 17:32:19 +00:00
a9d266f9f7
Rework Iphicratean Reform.
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- Gymnasium to the second phase.
- Allow training the marines and cretan archers there.
- Move the above mentioned tech to that structure and the dock.
Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4537
Comments (implied acceptence) by: @chrstgtr, @ValihrAnt
This was SVN commit r26754.
2022-04-03 17:18:46 +00:00
Angen
3a43cb272c
[Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier
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Currently garrisoned ships easily kill organic units that dare to get to
close to them. A garrisoned ship is a killing machine like nothing else
in the game.
This patch solves their absurd deadliness against organic units. Ships
get 12 pierce attack and a 3x multiplier against other ships so they can
sink enemy ships at comparable rate as in A24 and A25.
Differential revision: D4507
Patch by: @LetswaveaBook
Reviewed by: @wowgetoffyourcellphone
Comments by: @marder @wraitii @Freagarach
This was SVN commit r26753.
2022-04-03 09:24:10 +00:00
6297d1a58f
[art][actors] Use the "normal" material instead of "parallax" for these 2 Kushite actors. The normal maps don't have an alpha anyway.
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This was SVN commit r26751.
2022-04-02 23:47:29 +00:00
84531ea28a
[art][textures] Significantly reduce the bump effect of 3 Kushite royal textures.
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This prevents a lot of visual artifacts.
Also reduce the size of this 1 spec map (it was overlarge). Saves disk
space.
This was SVN commit r26750.
2022-04-02 23:45:45 +00:00
e08590ee34
Fixes warning about unused captured variable in CDeviceCommandContext.
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This was SVN commit r26749.
2022-04-02 20:40:40 +00:00
4c17946717
[maps] Improve Saharan Oases skirmish map.
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This was SVN commit r26748.
2022-04-02 08:57:27 +00:00
fdb1298efe
[maps] Revamp Acropolis Bay skirmish map.
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This was SVN commit r26747.
2022-04-02 08:54:47 +00:00
77e9ec372f
[music] Rename music tracks to convention.
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This was SVN commit r26746.
2022-04-02 08:37:30 +00:00
46dfad4c41
[maps][Atlas] Update Britons sandbox map. Refs #6488
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This was SVN commit r26745.
2022-04-02 03:43:46 +00:00
c1fb182e5e
[maps][Atlas] Fix Kushite sandbox map. Refs #6488
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This was SVN commit r26744.
2022-04-02 03:28:16 +00:00
3a22d2ec69
[art][mesh] Fix the UV map of this head mesh to remove a visual defect on the pony tail geometry.
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This was SVN commit r26743.
2022-04-01 23:56:36 +00:00
1af385a6dd
Fix attack-walk with formations.
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As well as patrolling.
Formations kept moving, finding targets and instructing their members to
attack (thereby resetting their attacking state every time).
We now move into `MEMBER` upon finding a target.
Differential revision: https://code.wildfiregames.com/D4550
Comments by: @Stan
Fixes #6461
This was SVN commit r26741.
2022-04-01 05:46:13 +00:00
a8e7bb179e
Add identity tag to obstructor.
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Introduced in 20bb3ea4a3
.
We assume at many places that an entity has cmpIdentity and as such we
add it here as well.
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4583
Fixes #6416
This was SVN commit r26740.
2022-04-01 05:29:23 +00:00
12ac4c7714
Fix pop indication of paused items.
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Reported by @Langbart at 75aa2091b7
.
Differential revision: https://code.wildfiregames.com/D4308
Comments by: @Langbart, @marder , @Silier
Fixes #6452
This was SVN commit r26739.
2022-04-01 05:22:49 +00:00
02b87cdb46
Fixes MSAA on macOS GL drivers for textures with incorrect sample count, fixes #6480
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Refs #5969
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4581
This was SVN commit r26737.
2022-03-31 07:04:51 +00:00
a3248ac04b
Escapes paths in user report terms to fix invisible backslashes on Windows. Fixes #6475
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Patch By: Langbart
Differential Revision: https://code.wildfiregames.com/D4579
This was SVN commit r26733.
2022-03-29 22:11:58 +00:00
3f8cbecd72
Remove hardcoded shadows in Atlas UI
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Fixes c9a7aabbea
Patch by: @nwtour
Accepted by: @phosit
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4400
This was SVN commit r26730.
2022-03-28 22:47:52 +00:00