Commit Graph

6711 Commits

Author SHA1 Message Date
2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
ece6b58188 Fix crash in replay mode.
Disable audio properly in replay mode.

This was SVN commit r8057.
2010-09-03 09:50:16 +00:00
b712efac07 Optimise vertex pathfinder (typically ~6x faster).
This was SVN commit r8056.
2010-09-03 09:44:41 +00:00
188a3cab12 Split pathfinder into multiple files, to make it more manageable.
This was SVN commit r8055.
2010-09-03 09:32:12 +00:00
f80ee08f5f This was SVN commit r8054. 2010-09-02 19:21:49 +00:00
38f29e055c #New Greek Scout Tower and textures.
This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
bf4ea39457 This was SVN commit r8052. 2010-08-31 01:55:14 +00:00
90e4672c8d Removed unnecessary null assignment
This was SVN commit r8051.
2010-08-30 14:43:26 +00:00
1cbd528b94 This was SVN commit r8050. 2010-08-30 01:45:54 +00:00
f5b32e0ff5 This was SVN commit r8049. 2010-08-30 01:03:54 +00:00
4e3186c8a2 This was SVN commit r8048. 2010-08-30 00:49:14 +00:00
ae4e03f1e5 Fix config typo
This was SVN commit r8047.
2010-08-29 20:04:39 +00:00
1936acc8a8 Fix #557 (Minor improvements to non-fancy water fresnel effect), based on patch from hex539
This was SVN commit r8046.
2010-08-29 14:13:39 +00:00
0858b76bed Fix #556 (Minimap camera outline clips incorrectly), based on patch from Jayschwa
This was SVN commit r8045.
2010-08-29 13:31:19 +00:00
81f4347c71 Fix #553 (build error when wxUSE_ON_FATAL_EXCEPTION disabled), based on patch from Karlik
This was SVN commit r8044.
2010-08-29 12:51:52 +00:00
99d56959aa Fix #552 (compile with new boost (1.44+)), based on patch from Karlik
This was SVN commit r8043.
2010-08-29 12:44:13 +00:00
660ce1bcb8 This was SVN commit r8042. 2010-08-29 04:25:13 +00:00
714573c442 Deleting Latium map and will replace with a new one soon.
This was SVN commit r8041.
2010-08-29 01:41:58 +00:00
5141a0d3bb This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
ed0c6c72c8 added auto-smooth group
This was SVN commit r8039.
2010-08-28 23:50:07 +00:00
0273df2943 #New texture for Greek military and economic buildings.
This was SVN commit r8038.
2010-08-28 22:15:40 +00:00
0a98fbaba2 Cache the Entity States and Templates to increase performance
This was SVN commit r8037.
2010-08-28 21:12:52 +00:00
b0ea2c62be This was SVN commit r8036. 2010-08-28 05:32:36 +00:00
f1c0370e9e This was SVN commit r8035. 2010-08-26 21:57:52 +00:00
3f5661a90e Adjusted build times for buildings.
This was SVN commit r8034.
2010-08-26 02:51:02 +00:00
f574d32339 #Low-detail 'Gold Rush' map for players who have uncomfortable lag playing other more detailed maps.
This was SVN commit r8033.
2010-08-26 02:21:59 +00:00
e2b55d56a6 Tweaked the tooltips again.
This was SVN commit r8032.
2010-08-26 01:14:14 +00:00
2c5c4bc292 Re-worded the tooltips a little bit.
This was SVN commit r8031.
2010-08-24 02:34:04 +00:00
c78dffb19f Fix tests
This was SVN commit r8029.
2010-08-23 17:36:28 +00:00
5fbbc27dfd Fix crash when calling JSFastNatives with too few arguments (they don't guarantee to give the number requested in the definition)
This was SVN commit r8028.
2010-08-23 14:30:13 +00:00
b9b5f1461a This was SVN commit r8027. 2010-08-22 19:20:37 +00:00
ac9340584c Fix building when wxWidgets has TIFF support disabled
This was SVN commit r8026.
2010-08-22 18:06:46 +00:00
0e2dd1671c This was SVN commit r8025. 2010-08-22 18:03:21 +00:00
3abe355b7c Disable implementation of os_cpu_SetThreadAffinityMask on Linux, since it's not necessary and it causes errors.
Should fix #547.

This was SVN commit r8024.
2010-08-22 11:23:50 +00:00
28ee4fdb5d Fix template error when creating foundations
This was SVN commit r8023.
2010-08-22 10:09:01 +00:00
2cff131a87 Fix #545 (Grab mouse in fullscreen), based on patch from Jayschwa
This was SVN commit r8022.
2010-08-22 10:00:22 +00:00
dab8365978 Make GUI buttons respond to multiple rapid clicks
This was SVN commit r8021.
2010-08-22 01:00:57 +00:00
a9b11b780e Fix right clicks passing through GUI objects and triggering unit commands.
Fix cursor displaying unit commands when over a GUI object.

This was SVN commit r8020.
2010-08-21 23:58:08 +00:00
674f516f83 Fix #546 (Water continues to flow during pause), based on patch from Jayschwa
This was SVN commit r8019.
2010-08-21 22:50:57 +00:00
2529ae2a7b Fix #543 (Replace skybox with black background), based on patch from Jayschwa
This was SVN commit r8018.
2010-08-21 22:43:35 +00:00
715a2715c9 Fix #541 (Strange shape of camera view on minimap), based on patch from lubos
This was SVN commit r8017.
2010-08-21 22:06:44 +00:00
87cf84fb4c Fix #538 (Atlas has wrong icon in Start menu)
This was SVN commit r8016.
2010-08-21 22:02:07 +00:00
a41dd1d736 # Add repair command.
Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.

This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
b38e032c7e # Population limits.
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.

This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
d2f7973c29 Fix system-dependent crash on exiting
This was SVN commit r8013.
2010-08-21 16:26:34 +00:00
445a300a3a Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering.
This was SVN commit r8012.
2010-08-21 00:55:00 +00:00
92dfdd64cb #Larger icon sheet for Buildings.
This was SVN commit r8011.
2010-08-20 04:40:09 +00:00
aec91893cd This was SVN commit r8010. 2010-08-20 00:51:28 +00:00
9a316f21e0 This was SVN commit r8009. 2010-08-20 00:27:38 +00:00
4bb65aaf45 This was SVN commit r8008. 2010-08-19 23:33:45 +00:00