Commit Graph

12 Commits

Author SHA1 Message Date
e2262b0525 Fixed references to animation files containing extraneous spaces.
Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.

This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
c4c5f7d7e6 Reordering animation folder
This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
72cc581c2e Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290 Actor reorganisation
This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
7c8acca15e Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
MarkT
d6c4bf3302 Changes to actor speed specifications.
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
5e76795afe attack events added
This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53 Attack1 and Attack2 => Attack
This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
d1aa159215 Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
SVN
c9fa12e514 Placing contents of system and art packs in version control
This was SVN commit r1400.
2004-11-25 20:00:26 +00:00